gestures

Getting a gestureoverlayview

十年热恋 提交于 2019-12-23 06:38:25
问题 I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense,

Getting a gestureoverlayview

老子叫甜甜 提交于 2019-12-23 06:38:18
问题 I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense,

Getting a gestureoverlayview

痴心易碎 提交于 2019-12-23 06:38:05
问题 I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense,

Getting a gestureoverlayview

不羁的心 提交于 2019-12-23 06:38:05
问题 I have been using some nice tutorials on drawing graphics on my android. I wanted to also add in the cool gesture demo found here: http://developer.android.com/resources/articles/gestures.html That takes these lines of code: GestureOverlayView gestures = (GestureOverlayView) findViewById(R.id.gestures); gestures.addOnGesturePerformedListener(this); This is fine and dandy yet I realize in my demo i'm trying to build using code from "Playing with Graphics in Android". The demos make sense,

UITapGestureRecognizer not triggered in deep view hiearchy

浪子不回头ぞ 提交于 2019-12-23 04:37:29
问题 I have placed a UIGestureRecognizer deep within my uiview hierarchy but it is not being trigger. Here is a general map of the views: UIScrollView > UIView > UIView > UIView > UIView The last view has the gesture recognizer: - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { self.userInteractionEnabled = TRUE; UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tap:)]; [self addGestureRecognizer:tap]; [tap release]

Android: GestureDetector won't catch Gestures

瘦欲@ 提交于 2019-12-22 18:37:21
问题 I have to GestureDetectors in my program. One works beautifully, the other doesn't. As far as I can tell they're both implemented the same way. Here's the code for implementing the one that isn't working: myExcuseGestureDetector = new GestureDetector(new excuseGestureDetector()); excuseView.setOnTouchListener(new View.OnTouchListener() { public boolean onTouch(View v, MotionEvent event) { if(myExcuseGestureDetector.onTouchEvent(event)){ Log.d("Excuse Gesture Return","true"); return true; }

Weird onScroll event triggered after onScale event

删除回忆录丶 提交于 2019-12-22 05:33:17
问题 I have an app that uses a SimpleOnScaleGestureListener and a SimpleOnGestureListener together. Whenever I do a pinch zoom I get the expected onScale's, but when I lift off I see a weird onScroll that has a start position from the beginning of the pinch zoom and an end position from the end of the pinch zoom. My question is, can I prevent the bogus onScroll? Here's the code: @Override public boolean onTouchEvent(MotionEvent event) { // Log every event. Log.d(TAG, Here.at() + String.format(

ontouchevent gesture scrolling issues

余生长醉 提交于 2019-12-21 19:52:32
问题 I'm using the following Javascript to create ontouchstart/move/end callbacks on div elements for an iOS web app. The only problem at the moment is that when you try to scroll up and down the page, it triggers the ontouchstart element and changes the CSS of the div. I want the CSS of the div to change only when a user selects the item. I'm fairly basic with Javascript but if anyone knows any way of getting the Javascript to only trigger when a user is selecting an item it would be greatly

I can't make swipe gesture work for me in Appium using Java

眉间皱痕 提交于 2019-12-21 19:43:24
问题 I can't made Swipe action work. I did browsed through the web for a few days and found many similar questions but there is no working answer. Also I have tried TouchAction class, doesn't work as well. I have Appium Version 1.4.13 (Draco) and using Java, TestNG framework. btw I made scrolling work using (you can use the same logic as a pull to refresh) here is code sample. public void scrollUp() { JavascriptExecutor js = (JavascriptExecutor) getDriver(); HashMap<String, String> scrollObject =

iOS Web App touch gestures

末鹿安然 提交于 2019-12-20 10:57:24
问题 I've searched all across the web to find a simple way of adding touch gestures to a simple button. Basically I'm trying to find a simple way of getting the back button (which you usually see on the task-bar at the top of an iOS device) to change CSS classes from 'normal' state to 'pressed' state when pressed. Although I'm very new to Javascript, I would prefer to use standard DOM methods rather than jQuery (or any other library). Would anyone have some complete code and explain how the