How to write to a (Bitmap?) image buffer for faster GDI+ displays?
问题 Using C++ and .net I have a stream of data I want to display as a scrolling image. Each time I get some new data I want to add it as a new row (128x1 pixels) and scroll the previous contents to one side. My first stab at the problem involved rendering the entire data set each time I got a new row. This worked, but was far too slow, so I'm thinking it might make more sense to write to a buffer of some sort (a bitmap maybe?). The problem is that I can't see how I can do that; Graphic objects