Why is my c# paint method running out of memory?
问题 I'm new to c#, and trying to learn by writing some simple apps to get familiar with the syntax and .NET library. The most recent miniproject I took on is a polar clock like the one found here. One of the problems I noticed early on was that the app would constantly "flicker", which really took away from the presentation, so I read online about how to implement a double buffer, which eliminated this problem, but may or may not have something to do with the problem. Here is my onPaint method;