game-maker-studio-2

Gamemaker Studio 2: My character won’t transition through rooms

旧街凉风 提交于 2021-01-29 08:30:53
问题 I use transition code that I learned through a Udemy course, but the character in my game will only transition through the first door, and no others. I am using the same object but changing the creation code of the object. I use variables room_ , start_ . I use these to select different rooms and start positions within the creation code. Click the link to view video game - (https://drive.google.com/open?id=1jCWIM3hYymgspW54EPbnUDrNQVZbY_4B). 回答1: I fiddled with the project a bit, I understand

GameMaker Studio 2 collaboration between windows and osx

丶灬走出姿态 提交于 2019-12-21 10:38:06
问题 So I've been working on a game with a friend and we've run into a continuing problem with the .yyp file. At first we had the .yyp file under git control but whenever one of us would pull down the the other's changes the game wouldn't be able to run because of what appeared to be OS specific setup in this .yyp file. So naturally we added this file to your .gitignore and moved on with our lives, until we noticed that no Objects one of us added would be in the other's environment. Further

Issue getting gradient square in glsl es 2.0, Gamemaker Studio 2.0

大兔子大兔子 提交于 2019-12-05 18:38:47
I made a triangle list with 4 triangles, having the middle point a different color. And then aim to combine the triangles to get a nice gradient. But the edges of the triangles create unwanted lines, I don't want these lines I want it to be smooth al the way. How can I get the desired result? Images: Shader Code: // Simple passthrough vertex shader // attribute vec3 in_Position; // (x,y,z) attribute vec4 in_Colour; // (r,g,b,a) attribute vec2 in_TextureCoord; // (u,v) varying vec2 v_texcoord; varying vec4 v_colour; void main() { vec4 object_space_pos = vec4( in_Position.x, in_Position.y, in

Issue getting gradient square in glsl es 2.0, Gamemaker Studio 2.0

家住魔仙堡 提交于 2019-12-01 06:40:45
问题 I made a triangle list with 4 triangles, having the middle point a different color. And then aim to combine the triangles to get a nice gradient. But the edges of the triangles create unwanted lines, I don't want these lines I want it to be smooth al the way. How can I get the desired result? Images: Shader Code: // Simple passthrough vertex shader // attribute vec3 in_Position; // (x,y,z) attribute vec4 in_Colour; // (r,g,b,a) attribute vec2 in_TextureCoord; // (u,v) varying vec2 v_texcoord;