fullscreen

Set window to fullscreen (REAL fullscreen; F11 functionality) by javascript

好久不见. 提交于 2019-12-27 10:54:05
问题 There are several questions about this, some say it's not possible, some say it IS possible in IE such as Internet Explorer full screen mode? and I'm wondering a universal solution and an answer for this. I'm building a photo gallery webpage, and the gallery really makes out a difference when viewed fullscreen (as the title says, I am talking about true fullscreen, not with bars and window chrome etc), and I would like to place a button for fullscreen. (no, I won't be going forcefully FS

Mac: Full Screen JFrame losing keybindings from mouseadapter

[亡魂溺海] 提交于 2019-12-25 09:35:17
问题 On my Mac, fullscreen JFrames initially have key bindings that do not work, and the computer outputs alert beeps each time I try to type. There is a workaround, though, after fully initializing my JFrame, I added these lines of code and all the errors stopped: setVisible(false); setVisible(true); Here's the source of this workaround: http://mail.openjdk.java.net/pipermail/macosx-port-dev/2012-November/005109.html Another problem which is yet to be solved is adding a mouse adapter to my full

Why Does My Unity Game Not Display At Full Size On Some Devices?

对着背影说爱祢 提交于 2019-12-25 09:24:17
问题 Could someone check why my game screen does not maximize on some devices? Look at the screenshot : You see the black background and some UI buttons which should be hidden are appearing? The game background is not maximized on some devices. I am using 1280 x 720 Resolution. I have set a Pivot and Anchor Point In the Rect Transform. But it seems some devices don't display it well. What should I do to have it maximized on all device? Any ideas? Thanks Dennis 回答1: I guess you are using UGUI

Maximizing JFrame in Java

怎甘沉沦 提交于 2019-12-25 04:50:44
问题 There have been several questions related to this, for example here and here, that both say the way to maximize a JFrame is to use the following code: frame.setExtendedState(JFrame.MAXIMIZED_BOTH); //Some answers have these lines frame.setVisible(true); //reversed However, for me, not sure if this is a windows 10 bug/java 8 bug or not, when I use this code the result is this (no matter which way round the two lines of code above are): As you can see in the image, the window is the correct

requestWindowFeature(Window.FEATURE_NO_TITLE); not working in Froyo and Gingerbread

一个人想着一个人 提交于 2019-12-25 02:25:49
问题 I have an fullscreen apllication. I'm using requestWindowFeature(Window.FEATURE_NO_TITLE) to remove the title. This works very well for my 4.1.2 Smartphone and the 4.4.2 Emulator. In the 2.2 Emulator, on my 2.2 Smartphone and on my 2.3.6 tablet the title is still being displayed. I tried very much things like changing styles in the Manifest or editing those styles in the styles.xml, nothing works. Here's my onCreate(): @Override protected void onCreate(Bundle savedInstanceState) { super

i dont know how to get the position of the img that i click so i can pass it to next acitvity

白昼怎懂夜的黑 提交于 2019-12-25 02:05:01
问题 my Grid View is working okay and displays image from the Sdcard.When i long press an image a contextual task box open.One of the option is View(to view in full screen).i dont know how to get the id or postion of the selected image so that i can pass it to another activity that will open it in fullscreen. public class MainActivity extends Activity { public class ImageAdapter extends BaseAdapter { private Context mContext; ArrayList<String> itemList = new ArrayList<String>(); public

How do I make a full screen in LWJGL?

孤街浪徒 提交于 2019-12-25 01:35:35
问题 I am making a game in eclipse with LWJGL and I would like to know how to make the screen go full screen by changing some of the following code. Could you help, please? public static void main(String args[]) { AppGameContainer appgc; try{ appgc = new AppGameContainer(new Game(gamename)); appgc.setDisplayMode(700, 500, false); appgc.start(); }catch(SlickException e){ e.printStackTrace(); } } 回答1: The JavaDoc says that the 3th param of setDisplayMode indicates the fullscreen flag. Try putting it

ExoPlayer rotate in FullScreen

北战南征 提交于 2019-12-24 23:37:47
问题 I want to rotate my player when device is rotating. I use this for making my player full screen getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN |View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |View.SYSTEM_UI_FLAG_HIDE_NAVIGATION); I try setRotation(90) but my view lose size,from corners ! When i try just change my device orientation for making full screen, player first player draw half of view,after it go to normal fullscreen mode[! 回答1: I found the answer myself, this

Is it possible to display full screen ad directly in iPhone?

人盡茶涼 提交于 2019-12-24 21:43:39
问题 I want to know that is it possible to display full screen ad directly in iPhone?as i don't want to display small banner ad and wants direct full screen ad. and if yes then how? For that what to use i mean how can i show it with iAd or AdWhirl or AdMob or other? Thanks. 回答1: yes you can by using rich media iads but they are supported only on iPad & ios 4.3.Check the documentation. http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/iAd_Guide/Full

Why isn't Java Fullscreen Exclusive Mode running my max screen resolution?

不问归期 提交于 2019-12-24 19:12:20
问题 I am trying to get the Java Fullscreen Exclusive Mode to run at 1080p on my computer, but it only has a size of 1536 x 864. The display mode is also set at 1920 x 1080. GraphicsDevice device = GraphicsEnvironment .getLocalGraphicsEnvironment().getDefaultScreenDevice(); // device.getDisplayMode() returns 1920 x 1080 and some other stats // device.getDefaultConfiguration().getBounds() returns 1536 x 864 I'm hoping to try to get the screen to be at 1920 x 1080 rather than 1536 x 864. Is there an