frame-rate

why is only 60 fps really smooth in cocos2d?

≡放荡痞女 提交于 2019-11-29 01:41:26
问题 It has probably been asked before, but I can't find it anywhere... In videoland, 24 fps and anything above is smooth. Cocos2d seems to be smooth only when its 60 fps or maybe a bit less. Anything between 30 and 50 is certainly not smooth, the fps counter doesn't seem accurate... Why is this? Or is it only me having this situation? 回答1: There are actually several reasons for this behavior, and it's not just cocos2d but an effect seen in any game engine in environments with vertical

How to know total number of Frame in a file with cv2 in python

自作多情 提交于 2019-11-28 20:03:42
How to know total number of Frame in a file ( .avi) through Python using open cv module. If possible what all the information (resolution, fps,duration,etc) we can get of a video file through this. With a newer OpenCV version (I use 3.1.0) it works like this: import cv2 cap = cv2.VideoCapture("video.mp4") length = int(cap.get(cv2.CAP_PROP_FRAME_COUNT)) print( length ) And similar for other video properties cv2.CAP_PROP_* berak import cv2 cap = cv2.VideoCapture(fn) if not cap.isOpened(): print "could not open :",fn return length = int(cap.get(cv2.cv.CV_CAP_PROP_FRAME_COUNT)) width = int(cap.get

High refreshing rate in JavaFX

我只是一个虾纸丫 提交于 2019-11-28 12:07:27
问题 I'm trying to write a program with an equalizer, a frequency analyzer and a sound level meter. The model part seems to work very well but I'm experimenting some bugs with the IHM. My last bug is with the level meter. After a while (from few milliseconds to few seconds), it freezes and don't update anymore. So, here is a (simplified) version of it. I added the runnable part to test and reproduce the bug. Of course, this bug appears sooner when I add other graphical components which also need

how to get frame rate of video in android os?

前提是你 提交于 2019-11-28 10:48:11
I want to get frame rate of video, but i don't want to use FFMPEG,JAVACV lib. is that possible to get frame rate of video in android? I read KEY_FRAME_RATE it's says that,"Specifically, MediaExtractor provides an integer value corresponding to the frame rate information of the track if specified and non-zero." but i don't know how to use it? if you know about how to get frame rate from video then answer here. MediaExtractor extractor = new MediaExtractor(); int frameRate = 24; //may be default try { //Adjust data source as per the requirement if file, URI, etc. extractor.setDataSource(...);

Why FPS is not same as original camera app

人走茶凉 提交于 2019-11-28 10:18:52
I tested with original camera application (video mode) comes with Samsung Galaxy Tab 8.9. The saved front camera video able to achieve 24 fps, 640x480. (By looking at the properties of video file after transfer to Windows machine) However, while I write front Camera code to test. mCamera2.setPreviewCallbackWithBuffer(new PreviewCallback() { public void onPreviewFrame(byte[] data, Camera camera) { // image processing code placed here. } }); The maximum result I can achieve is (without saving video to disk. I merely measure the callback function onPreviewFrame triggered rate) 15 fps 320x240,

Timer using frameRate and frame counter reliable?

故事扮演 提交于 2019-11-28 02:25:29
I'm using p5js to program an animation with a timer countdown. I set my timer up to be updated each frame within an object that is being animated by the draw() function in sketch. Because of this, setInterval() will not work for what I'm trying to do. I thought I could use the frameRate and a frame counter to decide if a second has passed: this.updateTimer = function(){ this.framecounter++; if(this.framecounter > frameRate()){ this.framecounter = 0; //increment seconds } } Is this reliable? I tested it against an actual timer and it seems to be about 1 second ahead after about 15 seconds. Is

Android - How can I measure performance of ListView and other Views?

99封情书 提交于 2019-11-28 00:06:07
问题 How can I measure the FPS of my ListView ? See the slides 13-17 from http://code.google.com/events/io/2010/sessions/world-of-listview-android.html. 回答1: I don't know about calculating FPS (I guess that should be done system-wide and is not calculated per view), but you can use Hierarchy Viewer to profile performance of each View . It gives you time needed to measure, calculate layout of, and draw each View in milliseconds, and helps you to find slow View objects by showing yellow and red

How to create 100fps animation in JavaFx8

≡放荡痞女 提交于 2019-11-27 23:20:29
I need to create a 100fps animation that display 3d data from a file that contains 100 frames per second. But the AnimationTimer in javaFx allows me to get 60fps only. How to get over it. Thanks a lot. jewelsea Removing the JavaFX Frame Rate Cap You can remove the 60fps JavaFX frame rate cap by setting a system property, e.g., java -Djavafx.animation.fullspeed=true MyApp Which is an undocumented and unsupported setting . Removing the JavaFX frame rate cap may make your application considerably less efficient in terms of resource usage (e.g. a JavaFX application without a frame rate cap will

Get all frames of Video IOS 6

谁都会走 提交于 2019-11-27 21:04:32
问题 I would like to get all frames of a Video in iOS6 into NSArray . I use this code: -(void) getAllImagesFromVideo { imagesArray = [[NSMutableArray alloc] init]; times = [[NSMutableArray alloc] init]; for (Float64 i = 0; i < 15; i += 0.033) // For 25 fps in 15 sec of Video { CMTime time = CMTimeMakeWithSeconds(i, 60); [times addObject:[NSValue valueWithCMTime:time]]; } [imageGenerator generateCGImagesAsynchronouslyForTimes:times completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime

Calculating frames per second in a game

六眼飞鱼酱① 提交于 2019-11-27 16:40:24
What's a good algorithm for calculating frames per second in a game? I want to show it as a number in the corner of the screen. If I just look at how long it took to render the last frame the number changes too fast. Bonus points if your answer updates each frame and doesn't converge differently when the frame rate is increasing vs decreasing. You need a smoothed average, the easiest way is to take the current answer (the time to draw the last frame) and combine it with the previous answer. // eg. float smoothing = 0.9; // larger=more smoothing measurement = (measurement * smoothing) +