Static D3 Force-Directed Graph performance
问题 So currently I'm trying to create a force-directed graph of a couple thousand nodes and about 30k links in the graph. As you may guess, the simulation is very very slow. What I would like to do instead is to precompute all the positions for the nodes and just render a static (but interactive) graph. Is there a way to use d3.js to calculate a force directed graph without rendering it (making it much faster) and then just render the static graph from the pre-calculated values? My code is