fonts

Change hover-over font color of navbarPage menu bar in R Shiny

雨燕双飞 提交于 2019-12-25 18:45:34
问题 I'm attempting to change the colour of the font when the mouse hovers over the options on the navbarPage menubar in an R Shiny app by using a CSS file with contents: .navbar-default:hover { color: #F2E836; background-color: #000000 !important; } However, this isn't working for me. Any guesses as to why? 回答1: Try this: .navbar-default .navbar-nav>li>a:focus, .navbar-default .navbar-nav>li>a:hover { color: #F2E836 !important; background-color: #000000 !important; } Omit !important if the style

Fonts added with AddFontResourceEx are not working in GDI+

谁都会走 提交于 2019-12-25 18:42:22
问题 AddFontResourceEx returns 1 for each font, but the fonts are not accesible in GDI+ (Tested with VS2015 and Windows 10, also on Windows 2008 R2 Server). If I install the fonts manually with Windows Fonts Explorer everything works ok. It seems that GDI+ cannot find the fonts added with AddFontResourceEx or AddFontResource, any idea how can I get this working? I use CodeJock Library which uses GDI+ fonts for rendering XAML graphics, so I cannot control how to fonts are created. int n = 0; CPathW

What is the name of this font? [closed]

寵の児 提交于 2019-12-25 18:32:54
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 9 years ago . What is the name of this font? : 回答1: Here you are. EDIT: Following Mark Ransom's suggestion I'm adding the link to the site where the results were obtained. To find a font as close to the original as possible, kindly upload an image that contains as many characters as possible. The results obtained may not be

C# modify console font, font size at runtime?

此生再无相见时 提交于 2019-12-25 18:24:43
问题 I'm in the process of creating a rougelike and to assure my game displays correctly I am wanting to change the console font and font size at runtime. I am very noob to programming and c# so I'm hoping this can be explained in a way I or anyone else can easily implement. This resource list the full syntax of the CONSOLE_FONT_INFOEX structure: typedef struct _CONSOLE_FONT_INFOEX { ULONG cbSize; DWORD nFont; COORD dwFontSize; UINT FontFamily; UINT FontWeight; WCHAR FaceName[LF_FACESIZE]; }

What methods are there for creating FLAs with dynamically created text, that outputs swfs with only the font glyphs included that are required?

十年热恋 提交于 2019-12-25 17:48:48
问题 When I create an FLA with static text fields it only includes the glyphs that are in the text fields. This is the behaviour required, but I want to create those text fields from XML. I want to be able to create an FLA with dynamic text fields so that I can populate them using a config ( XML ) file, and then the output is like an FLA with static text fields - so that I use as few glyphs as possible. Is this possible? I suppose I could write a .jsfl script to read an XML file to make this work

How to load a TrueTypeFont with different parameters? LibGDX

允我心安 提交于 2019-12-25 14:44:13
问题 The way I have been doing it so far is copying the same font, saving under another name and loading it with different parameters. I am trying to develop an app in LibGDX and by saving the font as different files takes more memory than necessary. Isn't there a way of loading 1 font multiple times, each time with different parameters? 回答1: Take a look of this example, I am creating a list of BitmapFont object having different size by simply changing attributes of FreeTypeFontGenerator

Rendering and loading fonts into the FontCache on a background thread?

不想你离开。 提交于 2019-12-25 14:02:20
问题 I am trying to show a Font picker list similar to the one in Blend: Blend Font Picker http://img691.imageshack.us/img691/60/blendfontpicker.png Like Blend, I am seeing performance issues when the FontFamilies are not loaded in the FontCache. It seems that the penalty I am paying is the time it takes to actually render the FontFamily for the given FontSize and save it into the FontCache. Once the rendered font is in the cache the problem goes away. I have tried iterating the Fonts

Poor font quality in CCLabelBMFont

为君一笑 提交于 2019-12-25 13:16:57
问题 Scaled screenshot on iPhone 5S: CCLabelBMFont is on top and CCLabelTTF is at the bottom. Both strings use Helvetica Neue Light 17pt . As you can see there is some kind of a stroke in the first string, but all symbols in font image are white on transparent background. Is it possible to get rid of this effect and make CCLabelBMFont look just as good as CCLabelTTF ? I used bmGlyph and other free analogs for Bitmap font creation, results were always the same. 回答1: First, don't change the node's

How to display local languages fonts from unicode?

此生再无相见时 提交于 2019-12-25 13:15:46
问题 Basically i am creating an app which have multiple languages fonts means english as well as local language(Hindi & some other) fonts. but the problem is it display only english text not the other.Text in other languages shown in rectangle box. I want to show all types of text. please suggest me. Here is the snapshot 回答1: I got my answer. here is the link This file support all Indian language fonts and english too. Just copy paste this file in assets filder and include in the code Typeface tf

How do I generate a random font to a line of text every time page is refreshed?

无人久伴 提交于 2019-12-25 12:37:10
问题 I am trying to generate a new font every time my page is refreshed from a list in my JavaScript. I want 4 fonts total, and I want the line that reads "Font" to be the font that actually changes. I can't get the font to change at all anytime I refresh the page. Any way I can possibly do that with JavaScript? Here are some things I tried: <script> var fontType = [ "Arial", "Verdana", "Helvetica"]; var num; num=Math.floor(Math.random()*3); document.getElementById("fontfamily").src=fontType[num];