flash

Best way to be able to pick multiple colors/designs of symbols dynamically from flash

两盒软妹~` 提交于 2019-12-24 10:38:22
问题 Sorry the title's so convoluted... I must've tried for ten minutes to get a good, descriptive title! Basically, here's the scenario. Let's say a user can pick fifty different hat colors and styles to put on an avatar. The avatar can move his head around, so we'd need the same types of movements in the symbol for when that happens. Additionally, it gets which hat should be on the 'avatar' from a database. The problem is that we can't just make 50 different frames with a different hat on each.

SoundManager2 - Distortion When Stopping Sound

二次信任 提交于 2019-12-24 10:36:32
问题 I am trying to loop through a bunch of sound files in SoundManager2 and play them at various points in time. The code below takes a songArray that looks like this, with the "note" consisting of a sound file and a duration for how long to play that sound file: var songArray = [[null],[["clarinet_e4.mp3",1],["clarinet_a4.mp3",1]],[null],[null],[null],[null],[["clarinet_c4.mp3",1]],[["clarinet_c5.mp3",1]],[null],[["clarinet_ab4.mp3",1]],[["clarinet_f3.mp3",1]],[null],[["clarinet_g4.mp3",1]],[[

Best way to be able to pick multiple colors/designs of symbols dynamically from flash

混江龙づ霸主 提交于 2019-12-24 10:36:23
问题 Sorry the title's so convoluted... I must've tried for ten minutes to get a good, descriptive title! Basically, here's the scenario. Let's say a user can pick fifty different hat colors and styles to put on an avatar. The avatar can move his head around, so we'd need the same types of movements in the symbol for when that happens. Additionally, it gets which hat should be on the 'avatar' from a database. The problem is that we can't just make 50 different frames with a different hat on each.

How to refer to object from other keyframe

和自甴很熟 提交于 2019-12-24 10:19:58
问题 I want to get information of an object from a previous keyframe. _root. works only for objects on the same keyframe as the code right? 回答1: Your object doesn't exist one you leave the keyframe that created it, unless the object was added with ActionScript. You'll have the place the object on its own layer and extend the keyframe to reach the point where you're trying to access it, or as mentioned create it with ActionScript. 来源: https://stackoverflow.com/questions/8934346/how-to-refer-to

how to generate sample swf file using AS3

孤街醉人 提交于 2019-12-24 10:04:49
问题 is possible that I can create an Adobe AIR application to generate sample shape and save it as swf file? I know how to create shape, color, save it as image, but I want the output to be vector file like what flash can create, swf file format. thanks! 回答1: Try AS3SWF. AS3 to SWF You can generate and save swf files from as3 (check out the examples folder once you download the code) 来源: https://stackoverflow.com/questions/4903227/how-to-generate-sample-swf-file-using-as3

ExternalInterface.addCallback fails in local environment

浪子不回头ぞ 提交于 2019-12-24 09:59:00
问题 I thought this question would answer my question, but I have applied the following fixes: .as Security.allowDomain("*"); Security.allowInsecureDomain("*"); .html param name="allowScriptAccess" value="always" /> .js params.allowscriptaccess = "always"; And I am still seeing the ExternalInterface.addCallback method fail locally. It works on a web server, or in the dev folder . But not in an arbitrary local folder. 回答1: Add as a trusted location the folder where your swf/html reside. Right click

AS 3 | Cloning Png image data

断了今生、忘了曾经 提交于 2019-12-24 09:58:03
问题 I need to clone .png image data loaded from server in AS3, so that I am not required to load same data again and again from server. After a search on cloning image data in AS3 I was able to find following code over internet clone = new Bitmap(Bitmap(this._loader.content).bitmapData.clone() ) By using this code I am able to clone bitmap data but the problem which I am facing is that my png background is transparent. If I typecast loaded png data to bitmap my icons background becomes white. Any

How do I make this flash file autplay?

。_饼干妹妹 提交于 2019-12-24 09:47:53
问题 Check out this flash file loaded here: http://www.gameprehacks.com/ad.html or view code below <object type="application/x-shockwave-flash" width="336" height="280" data="http://buxle.com/buxle-starsbanner.swf" > <param name="play" value="true" /> <param name="movie" value="http://buxle.com/buxle-starsbanner.swf" /> <param name="wmode" value="direct" /> <param name="pluginspage" value="http://www.adobe.com/go/getflashplayer" /> <embed type="application/x-shockwave-flash" src="http://buxle.com

AS 3 Flash Countdown Timer For Game Over Screen

非 Y 不嫁゛ 提交于 2019-12-24 09:43:58
问题 I am currently in a Flash game programming class with action script 3 and can't seem to find a clock anywhere that counts down and then does an action. I've been using Lynda tutorials and that hasn't been helpful and I have also Google searched quite a bit, but no luck. I have a Countdown clock and have been try "if" statements, but no luck. Can someone guide me in the right direction on what I am doing wrong? //game timer var count:Number = 60; // amount of time var myTimer:Timer = new Timer

Mac OS/WebView: Why Flash and other plugins are not available when a local page is loaded?

ε祈祈猫儿з 提交于 2019-12-24 09:39:45
问题 We are working on Objective C application for desktop Mac. We use WebView component to display HTML pages. When the page is loaded from the local file system, Flash movies are not displayed on the page. As it turned out the problem is not exactly about Flash. Most WebView plugins are missing. When the page is loaded from the Internet, Flash is displayed properly and there are many plugins available. The problem does not occur on my Mac, but it happens to 30% of our customers. It is reproduced