external-accessory

Connect the Accessory to my JailBreak iPhone Device

余生长醉 提交于 2020-01-01 09:25:09
问题 I am using serial programming for get connected serial cable to my iPhone my code is as under #include <stdio.h> /* Standard input/output definitions */ #include <string.h> /* String function definitions */ #include <unistd.h> /* UNIX standard function definitions */ #include <fcntl.h> /* File control definitions */ #include <errno.h> /* Error number definitions */ #include <termios.h> /* POSIX terminal control definitions */ static struct termios gOriginalTTYAttrs; static int OpenSerialPort(

Launch specific app when external accessory attached

和自甴很熟 提交于 2019-12-24 01:09:35
问题 I've looked at the Apple docs on this and it seems after adding the correct protocol to the Info.plist from my understanding it should launch the corresponding app? Applications that are able to communicate with an external accessory should declare the ?protocols they support in their Info.plist file. Declaring support for specific protocols lets the system know that your application can be launched when that accessory is connected. If no application supports the connected accessory, the

iOS External Accessory Framework: how to get a protocol string for certain MFI device

半世苍凉 提交于 2019-12-23 11:24:15
问题 I'm writing an iOS application for communicating with mini mPlay Drumi MP18B (a small Bluetooth loudspeaker). As far as I know, showBluetoothAccessoryPickerWithNameFilter displays only devices with protocol strings added to Supported External Accessory Protocols key of Info.plist. So I need to add this protocol string to a list. Where can I get a protocol string for this certain device? Is there a list of device supported protocols anywhere in an internet? Most of manufactures doesn't mention

UIEventSubtype missing elements

隐身守侯 提交于 2019-12-13 01:46:46
问题 The enum UIEventSubtype (iOS UIKit Framework) contains events such as play, pause, next, seek, etc. However, the iPod Access protocol contains numerous other events, such as select, up, down and back (think iPod with clickwheel). The iPod app on iOS can receive these other events and respond accordingly (move selection up/down/back in playlists), but developer apps don't have seem access to these controls. Does anyone know a way to receive these additional events in an iOS app (for jailbreak)

iOS Bluetooth Accessory maximum speed?

天涯浪子 提交于 2019-12-12 02:34:52
问题 I'm developing an external device, this device has a large amount of data to be sent via Bluetooth to the iphone / ipad, but sends a very slow speed is only about 60kbps. The device sends data to the PC speed is 256kbps, I think not because of device problems. Who knows the iOS Bluetooth maximum speed is? Information: Use external accessory framework, Bluetooth 2.0 + EDR Thanks, 回答1: I know this is a bit late, but based on all the work I've been doing, the iDevice's are generally slower than

EASession stream function doesn't fire

被刻印的时光 ゝ 提交于 2019-12-11 14:24:27
问题 I have MFi device(RFID reader) and I'm trying to catch scanned tags in my app. So I use EAAccessorymanager to get the shared accessory and read data from it. When I open session and scan tags, stream function does not fire and I can't understand what I'm doing wrong. import Foundation import ExternalAccessory class RFID: NSObject, EAAccessoryDelegate, StreamDelegate { var _accessory: EAAccessory! var _session: EASession! var _protocolString: String? func turnOn() { let manager =

External Accessory Framework bluetooth pair. connectedAccessories every time count 0

天大地大妈咪最大 提交于 2019-12-11 13:36:43
问题 I want try read/write data with bluetooth I try pairs: Mac Book <-> iPod 4 custom device <-> iPod 4 I try this Apple sample (EADemo) https://developer.apple.com/library/ios/samplecode/EADemo/Introduction/Intro.html#//apple_ref/doc/uid/DTS40010079 I created pair in the settings->bluetooth: Mac Book <-> iPod 4 - ok (connected) custom device <-> iPod 4 - ok (connected) But [[EAAccessoryManager sharedAccessoryManager] connectedAccessories] always get array with count 0. Any ideas? Thanks. 回答1:

Re-post: iOS modify App auto launch when iPhone is connected to external accessory

孤人 提交于 2019-12-11 11:41:51
问题 I had asked this question earlier but was closed for unclear or insufficient details. Hopefully, I have explained it better. Here it goes. I am building an iOS application that communicates to the external accessory using a proprietary protocol (over iAP). I know that by adding a unique protocol name in the info.plist file, the application can be made to launch automatically when iOS device is connected to the external accessory (I am aware that support is needed from the external accessory

Bluetooth Speaker Playback and control by using Dual mode capability in iOS device ? without using iAP protocol

余生颓废 提交于 2019-12-11 09:28:37
问题 I have researched a lot and yet have doubts with respect Bluetooth dual mode accessory working with iOS device. help by any expert who has experience in the following case is appreciated. i need the feasible solution which can get the work done and App should not be rejected while uploading to app store . i have stated constraints and my solution let me know if this is valid . Existing Resource : i have a Bluetooth speaker which is MFI Certified and supports A2DP and AVRCP profiles , it

Can you access a bluetooth device via the ExternalAccessory framework after pairing with CoreBluetooth?

别说谁变了你拦得住时间么 提交于 2019-12-11 05:35:14
问题 I have a Bluetooth device enrolled in the MFi program. I am able to pair the device via Bluetooth in the iPhone settings, and then use Apple's EADemo example code to access the device via the ExternalAccessory framework. However, I'm wondering if it's possible to first silently pair in the background via CoreBluetooth , and then use the ExternalAcessory framework to communicate with the device? I've run some experiements and after pairing with CoreBluetooth , the ExternalAcessory framework