executable

Google app engine to run executable files

冷暖自知 提交于 2019-12-01 21:15:20
问题 Is it possible to run executable files in google app engine? Like by using Runtime.exec? There is whitelist on google app engine documentation which list classes that can be used but functions/ inside the classes are not specified. 回答1: No, absolutely not. 回答2: The only thing that make AppEngine possible is that both the Python and Java environments are controlled by Google so that performance/scability and security issues are minimized. They don't even allow to use all the standard Java

Overwrite executable in C:\\Program\\MyProg on Windows Vista

久未见 提交于 2019-12-01 20:49:51
I would like my program to update itself (downloading a new exe and/or some other files from ftp) and I used the recipe in the accepted answer to this question . Recap: Rename running program to old-mp.exe Download the update as mp.exe directly Restart the program This works great for windows XP. On vista there is a problem, as the user must run the program as administrator for this to work. Rightclicking and selecting "Run as administrator" might be over my users heads... Does anyone know a way around this? I like the simple update method very much. The simple option is to include a manifest

size of executable files?

允我心安 提交于 2019-12-01 20:48:17
I created a very small code to add two integers and save the result in another variables, both in assembly language and c language. code in assembly cost me 617 bytes but code in C took 25k bytes!! why there is a huge difference? Also how can I view the assembly symbolic instructions for C code I wrote? High level languages have a certain amount of overhead. While in assembly all you have is exactly what you say. The overhead you are seeing in this case is likely the static binding of standard components, such as printf . Likely an include statement added these. If you want to see what your

Google app engine to run executable files

拥有回忆 提交于 2019-12-01 20:17:34
Is it possible to run executable files in google app engine? Like by using Runtime.exec? There is whitelist on google app engine documentation which list classes that can be used but functions/ inside the classes are not specified. No, absolutely not. The only thing that make AppEngine possible is that both the Python and Java environments are controlled by Google so that performance/scability and security issues are minimized. They don't even allow to use all the standard Java/Python classes, so imagine the problems that could arise if they let people run any executable file. One may even be

Adding executables as resources of a Qt application? [duplicate]

对着背影说爱祢 提交于 2019-12-01 20:08:13
This question already has an answer here: How do I embed a binary executable (to be executed at runtime) in a Qt program? 4 answers I've got an external command line executable "program.exe" that makes use of a DLL "program.dll". I would like to embed these two files as resources in my Qt application. Then later, I need to be able to run program.exe from my application. Can it be done with Qt? In particular, can executables and DLLs be added as resources? You can add them as resources, but you won't be able to execute your "program.exe" directly from the resource, at this is a pure Qt system

making a single-jar java application

你离开我真会死。 提交于 2019-12-01 19:13:48
问题 If I have a java project that consists of several different types of files (pictures, sound, etc) and multiple jar dependencies, what is a good way to package it all into one single jar that can just be double-clicked? I know jars by themselves are pretty dumb in that they don't look within themselves for files that they depend on (something I only realized after the slightest bit of frustration (understatement)). -- If jar A depends on classes contained inside jar B, putting jar B inside jar

Executing python program

一个人想着一个人 提交于 2019-12-01 19:12:30
问题 I have been searching the web for an answer now for quite a while, but this is giving me really headache: I am using Ubuntu 12.04 and I want to execute a Python script from the terminal without using the full path. So i added /home/kyril/python/scripts/ to the PATH variable through putting the following into ./bashrc: kyrilpathvariable="/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/kyril/Python/scripts/:/home/kyril/Bash/scripts" if [ "

Executing python program

烈酒焚心 提交于 2019-12-01 18:36:05
I have been searching the web for an answer now for quite a while, but this is giving me really headache: I am using Ubuntu 12.04 and I want to execute a Python script from the terminal without using the full path. So i added /home/kyril/python/scripts/ to the PATH variable through putting the following into ./bashrc: kyrilpathvariable="/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/kyril/Python/scripts/:/home/kyril/Bash/scripts" if [ "$kyrilpathvariable" = "$PATH" ]; then echo PATH already exported else PATH=$PATH:/home/kyril/Python

C++: Creating a makefile with two executables? C++

非 Y 不嫁゛ 提交于 2019-12-01 14:38:26
I have two C++ programs that both share a class. progOne.cpp and progTwo.cpp. They both share a class, fileInfo.cpp with the appropriate fileInfo.h file. This is how I tried to create the makefile. all: progOne.cpp progTwo.cpp progOne: progOne.cpp fileInfo.cpp g++ progOne.cpp fileinfo.cpp -o progOne progTwo: progTwo.cpp fileinfo.cpp g++ progTwo.cpp fileinfo.cpp -o progTwo. I get the error: make: nothing to be done for 'all'. You need: all: progOne progTwo This tells make that all depends on progOne and progTwo . If you use all: progOne.cpp ... then if progOne.cpp already exists, make will not

How to know if the iOS App you build is for 64 bit.

岁酱吖の 提交于 2019-12-01 12:31:56
I am trying to build an iOS Application for 64 bit. How do I know weather it is build for 32 bit or 64 bit ? Does Mach-O-View can help ? if Yes, where to look for it ? Also is there any command line for it. ? I reffered this but it does not help me to know weather this it is built or not for 64 bit. https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/ConvertingYourAppto64-Bit/ConvertingYourAppto64-Bit.html#//apple_ref/doc/uid/TP40013501-CH3-SW1 null Try this: #ifdef __LP64__ // NSLog(@"64"); #else // NSLog(@"32"); #endif It works for OS X, but I didn't