dyld

Ruby -v dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib

孤者浪人 提交于 2019-11-30 10:57:26
I've been trying to run a script in the terminal and every time I do I get: $ ruby directory.rb dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib Referenced from: /Users/claretrembath/.rvm/rubies/ruby-2.1.3/bin/ruby Reason: image not found Trace/BPT trap: 5 I realized that when checking ruby -v I am given the same output: $ ruby -v dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib Referenced from: /Users/claretrembath/.rvm/rubies/ruby-2.1.3/bin/ruby Reason: image not found Trace/BPT trap: 5 Any ideas on how to resolve this? Jikku Jose I just encountered similar issue and was able

dyld: Library not loaded different behavior for 6.0 simulator/6.0 device

你说的曾经没有我的故事 提交于 2019-11-30 10:55:43
问题 My app runs fine on the iPhone 6.0 Simulator in Xcode, but when I try to run it on my 6.0 device, I get the following fatal error: dyld: Library not loaded: /System/Library/Frameworks/AdSupport.framework/AdSupport Referenced from: /var/mobile/Applications/26329A7C-04B0-415A-B8EB-3C59CC1EC0B1/hammerhead.app/hammerhead Reason: image not found I am sure that my Phone has version 6.0 and is up to date. My deployment target is set to 6.0 in my project file and in my info.plist file. What should I

Xcode 7.0 XCTest dyld: could not load inserted library IDEBundleInjection

China☆狼群 提交于 2019-11-30 07:57:50
问题 I'm running unit tests on my iOS project and when it's running, it crashes and spits this out: dyld: could not load inserted library '/private/var/mobile/Containers/Data/Application/1CAB64C8-D730-427B-8E9E-BD5E152ACFD6/tmp/IDEBundleInjection.framework/IDEBundleInjection' because no suitable image found. Did find: /private/var/mobile/Containers/Data/Application/1CAB64C8-D730-427B-8E9E-BD5E152ACFD6/tmp/IDEBundleInjection.framework/IDEBundleInjection: mmap() error 1 at address=0x00436000, size

How to set dyld_library_path in Xcode

十年热恋 提交于 2019-11-30 07:46:05
I am new to Xcode and Mac environment. I am using some dynamic and static libraries like boost, Clucene, etc. I have all the libraries under MyApp.app/Contents/Resources I want to set this path as the app's dyld_library_path. I tried editing XXX.plist file like DYLD_LIBRARY_PATH /mypath/xxx and setting the environment variable and argument in Xcode Nothing work. but if I run a shell script like below without double clicking the app in my .dmg it works #!/bin/bash clear cd /Volumes/xxx/myapp.app/Contents/MacOS export DYLD_LIBRARY_PATH="/Volumes/xxx/myapp.app/Contents/Resources" ./myapp I am

How to properly set run paths, search paths, and install names?

本秂侑毒 提交于 2019-11-30 02:06:52
I have a collection of projects that I'm compiling as dynamic libraries. Each of these .dylibs depend on other various .dylibs that I would like to place in various other directories (i.e. some at the executable path, some at the loader path, some at a fixed path). When I run otool -L on the compiled libraries, I get a list of paths to those dependencies but I have know idea how those paths are being set/determined. They almost appear pseudo random. I've spent hours messing with the "Build Settings" in Xcode to try and change these paths (w/ @rpath, @executable_path, @loader_path, etc.) but I

Fresh Installs of RVM and Ruby 2.1.1 - dyld library/pathing error

旧巷老猫 提交于 2019-11-30 00:20:14
I have been trying to install RVM and Ruby 2.1.1 onto my new Mac (OS 10.9.2), and everything seems to be going well until I try to install any version of Ruby. My input $ rvm reinstall 2.1 So far so good... ruby-2.1.1 - #removing rubies/ruby-2.1.1.. Searching for binary rubies, this might take some time. Found remote file https://rvm.io/binaries/osx/10.9/x86_64/ruby-2.1.1.tar.bz2 Checking requirements for osx. Certificates in '/usr/local/etc/openssl/cert.pem' already are up to date. Requirements installation successful. ruby-2.1.1 - #configure ruby-2.1.1 - #download ruby-2.1.1 - #validate

“dyld: could not load inserted library '/usr/lib/libgmalloc.dylib' because image not found”

…衆ロ難τιáo~ 提交于 2019-11-29 16:41:16
问题 When I run the app in Xcode IOS 6 beta 2 firmware on the device 8 Beta 2, I get the error message: "dyld: could not load inserted library '/ USR / Library / libgmalloc.dylib", because the image was not found. " What could be the problem? 回答1: Disable "Enable guard Malloc" from diagnostics to run app in device. 回答2: This is because Xcode mount wrong DeveloperImage. If you open the Settings-> Developer you will see that the "Enable UIAutomation» and others are missing. For fix: move all folders

How libgmalloc work with two level namespaces?

时光毁灭记忆、已成空白 提交于 2019-11-29 14:20:47
问题 I want to write my own malloc/free functions with debug purposes, documentation says I have to use DYLD_FORCE_FLAT_NAMESPACE together with DYLD_INSERT_LIBRARIES. But at the same time libgmalloc article clearly states: libgmalloc is available in /usr/lib/libgmalloc.dylib. To use it, set this environment variable: set DYLD_INSERT_LIBRARIES to /usr/lib/libgmalloc.dylib Note: it is no longer necessary to set DYLD_FORCE_FLAT_NAMESPACE. The question is: how to remove the necessity in DYLD_FORCE

SwiftUI Symbol not found: _$s7SwiftUI9TextFieldVAA4ViewAAMc Xcode 11 beta 3

断了今生、忘了曾经 提交于 2019-11-29 12:17:04
I've got a simple SwiftUI-based app I'm working on. I just have a dozen or so UI elements. When I try to launch on device, the app aborts with the following: dyld: Symbol not found: _$s7SwiftUI9TextFieldVAA4ViewAAMc Build/run environment: Xcode 11.0 beta 2 (11M337n) macOS Catalina 10.15 Beta (19A501i) Device is iPhone XS Max running iOS 13.0 (17A5522f), which is beta 3. I thought this was something specific to my project, so I created a new one from the template -- so here's how you can reproduce: 1. Open Xcode 2. File -> New -> Project 3. From the iOS tab, choose Single View App 4. Enter a

How to set dyld_library_path in Xcode

百般思念 提交于 2019-11-29 10:29:23
问题 I am new to Xcode and Mac environment. I am using some dynamic and static libraries like boost, Clucene, etc. I have all the libraries under MyApp.app/Contents/Resources I want to set this path as the app's dyld_library_path. I tried editing XXX.plist file like DYLD_LIBRARY_PATH /mypath/xxx and setting the environment variable and argument in Xcode Nothing work. but if I run a shell script like below without double clicking the app in my .dmg it works #!/bin/bash clear cd /Volumes/xxx/myapp