doublebuffered

ControlStyles.DoubleBuffer vs. ControlStyles.OptimizedDoubleBuffer

别来无恙 提交于 2019-11-30 17:33:22
What is the difference between ControlStyles.DoubleBuffer and ControlStyles.OptimizedDoubleBuffer ? ControlStyles.DoubleBuffer does not show up in the Intellisense drop down whereas ControlStyles.OptimizedDoubleBuffer is in fact listed. The MSDN documentation does not make the difference immediately clear (to me at least). I found this thread on the subject: DoubleBuffered = true sets both ControlStyles.OptimizedDoubleBuffer AND ControlStyles.AllPaintingInWmPaint. At one point the intention was to deprecate DoubleBuffer and adopt the use of OptimizedDoubleBuffer instead, however the thread

Why does the DoubleBuffered property default to false on a DataGridView and why is it protected?

孤街浪徒 提交于 2019-11-30 08:27:05
We had a performance issue with DataGridViews where the redraw was horridly slow and found the solution Here to create a derived type and enable double buffering on the control. (Derived type is necessary since the DoubleBuffered property is protected) It doesn't seem like there's any drawback to having the DoubleBuffered property set to true. It is protected because DGV inherits the property from Control. And Control.DoubleBuffered is protected. Which makes sense because each derived control should decide for itself to turn that on. And it doesn't make sense for the control user to

Enabling Double Buffering

社会主义新天地 提交于 2019-11-29 16:45:29
I've seen the following code to enable double buffering on a winform: // Activates double buffering this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); this.UpdateStyles(); Is this different in any way from simply setting Form.DoubleBuffering = true? Control.DoubleBuffering performs SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint, value); so your code sets ControlStyles.UserPaint as well (which probably has no effect at this point). Setting a form's

label backgrond flicking on a WinForms user control has background image enabled

≡放荡痞女 提交于 2019-11-29 08:51:05
I am working on a windows form project and having some problem with UserControl Double Buffering. I created a usercontrol and has a background image, then on top of it I have few radio buttons and labels. Radio buttons and labels are all having transparent background as color. However, when I show and hide the User control, I can see the flickering on those labels and radio buttons that has transparent background. And I tried Me.SetStyle(ControlStyles.DoubleBuffer _ Or ControlStyles.AllPaintingInWmPaint _ Or ControlStyles.UserPaint _ Or ControlStyles.SupportsTransparentBackColor, _ True) After

Java Panel Double Buffering

北战南征 提交于 2019-11-29 07:10:18
wondered if anyone could point me in the right directon, i have developed a pong game and it needs double buffering due to flickering. Iv tryed some of the post on here to try and make it work, but im still a beginner with the swing awt suff, any help would be amazing thanks. public class PongPanel extends JPanel implements Runnable { private int screenWidth = 500; private int screenHeight = 300; private boolean isPaused = false; private boolean isGameOver = false; private int playToPoints = 10; private Padel player1,player2; private Ball ball; private Thread gameThread; private Image dbImage;

Why is DoubleBuffered disabled by default?

霸气de小男生 提交于 2019-11-29 01:06:46
After creating a new form, I usually perform this ritual: Change the name into something meaningful; Type a Caption ; Change the position property (DefaultPosOnly is hardly ever what users expect); Set ShowHint to true ; Set DoubleBuffered to true ; I've been wondering for a while why the default value is 'False'. To me it just looks low-tech and crappy, and on my new machine I don't notice any difference in performance. Is doublebuffering problematic on older machines, VNC, Remote Desktop or in Virtual Machines maybe? Do you leave it on or off? Any recommendations? As you probably know, a

Double Buffering with awt

邮差的信 提交于 2019-11-28 12:17:52
Is double buffering (in java) possible with awt? Currently, I'm aware that swing should not be used with awt, so I can't use BufferStrategy and whatnot (I already have some code written in awt that I don't want to rewrite in swing). If double buffering is possible with awt, do I have to write the buffer by hand? Unlike swing, awt doesn't seem to have the same built-in double buffering capability. If I do have to write the code by hand, is there a good tutorial to look at? Or is it just easier/advisable for a novice programmer to use swing instead? Sorry about the multi-step question. Thanks

Enabling Double Buffering

社会主义新天地 提交于 2019-11-28 11:42:33
问题 I've seen the following code to enable double buffering on a winform: // Activates double buffering this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); this.UpdateStyles(); Is this different in any way from simply setting Form.DoubleBuffering = true? 回答1: Control.DoubleBuffering performs SetStyle(ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint, value); so your code sets

Java Double Buffering

落花浮王杯 提交于 2019-11-28 01:23:40
I'm working on a project and I've read up as much as I can on double buffering in java. What I want to do is add a component or panel or something to my JFrame that contains the double buffered surface to draw to. I want to use hardware acceleration if possible, otherwise use regular software renderer. My code looks like this so far: public class JFrameGame extends Game { protected final JFrame frame; protected final GamePanel panel; protected Graphics2D g2; public class GamePanel extends JPanel { public GamePanel() { super(true); } @Override public void paintComponent(Graphics g) { g2 =

BufferStrategy vs DIY Double Buffering in JFrame

允我心安 提交于 2019-11-27 15:57:57
Until now, I've done double buffering by creating and Image, drawing what I wanted to that Image using its associated Graphics object then draw that Image to the screen using the paint method's Graphics object. Recently, I learned about the BufferStrategy class and its uses. I was wondering what are the pros and cons of the two methods. EDIT: I dont't think I made my question very clear. I wanted to know the pros/cons of both the DIY method and the BufferStrategy and when, if ever, I should use one or the other. I've always had good results using the default BufferStrategy by being careful to