Java Double Buffering

落花浮王杯 提交于 2019-11-28 01:23:40

If you want more control over when the window is updated and to take advantage of hardware page flipping (if available), you can use the BufferStrategy class.

Your Draw method would then look something like this:

@Override
protected void Draw() {
    BufferStrategy bs = getBufferStrategy();
    Graphics g = bs.getDrawGraphics(); // acquire the graphics

    // draw stuff here

    bs.show(); // swap buffers
}

The downside is that this approach does not mix well with event-driven rendering. You generally have to choose one or the other. Also getBufferStrategy is implemented only in Canvas and Window making it incompatible with Swing components.

Tutorials can be found here, here and here.

Don't extend JPanel. Extend JComponent. It's virtually the same and has less interfering code. Also, you'd do the drawing code in paintComponent only. If you need to manually refresh the component, you'd use component.redraw().

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