dispose

Passing an IDisposable object by reference causes an error?

随声附和 提交于 2019-12-01 10:32:33
I am trying to create a general method for disposing an object that implements IDisposable , called DisposeObject() To make sure I am disposing an object pointed by original reference, I am trying to pass an object by reference. But I am getting a compilation error that says The 'ref' argument type doesn't match parameter type In the below (simplified) code, both _Baz and _Bar implement IDisposable . So the questions are, Why am I getting this error? Is there a way to get around it? [UPDATE] From provided answers so far, as long as I do not set an IDisposable argument to null, I can simply

Is it ok not to dispose a MemoryStream / StringReader?

末鹿安然 提交于 2019-12-01 08:55:53
I would like to create a method that returns an XmlReader. Depending on the circumstances the XmlReader may be fed different types of streams, either a StringReader or a MemoryStream. Normally I dispose a StringReader or MemoryStream with a using block, but since I want to return an XmlReader instead, I cannot do that if I want to go with this design. I don't expect the MemoryStream to allocate huge amounts of memory, so I can live with a slight delay in resource deallocation. Are the consequences of letting the GC dispose StringReader and MemoryStream acceptable in this case? I should clarify

C# disposing IDisposable

吃可爱长大的小学妹 提交于 2019-12-01 07:44:09
Could someone explain what might happen if you don't Dispose some IDisposable entity (by using or direct Dispose call) ? Does this always result in a memory leak and if yes, are C# memory leaks similiar to C++ memory leaks, where they could easily lead to a crash or is C# sandbox safer from this point of view? Thank you. It completely depends on the object in question. There are four five reasons that an object might implement IDisposable : It owns native resources. If so, it should call Dispose in its finalizer, so all that happens if you forget to dispose it is that the native resources last

What are the rules for when dispose() is required?

落爺英雄遲暮 提交于 2019-12-01 06:39:50
Although I have been coding for some time, I'm really just barely into what I would call an intermediate level coder. So I understand the principle of dispose(), which is to release memory reserved for variables and/or resources. I have also found sometimes using EF I have to dispose() in order for other operations to work properly. What I don't understand is just exactly what requires a release, when to employ dispose(). For example, we don't dispose variables like string, integer or booleans. But somewhere we cross 'a line' and the variables and/or resources we use need to be disposed. I don

In the Dispose(bool) method implementation, Shouldn't one set members to null?

戏子无情 提交于 2019-12-01 06:30:29
None of the guides/notes/articles that discuss IDisposable pattern suggest that one should set the internal members to null in the Dispose(bool) method (especially if they are memory hogging beasts). I've come to realize the importance of it while debugging an internal benchmark tool. What used to happen was that, there was this buffer that contained a big array inside it. We used to use a static buffer for the whole benchmark program. Once we're done with the buffer, there was no way we could release this internal array, neither could we make this buffer releasable (as it was static). So, I

What happens if i don't call dispose()?

我的未来我决定 提交于 2019-12-01 05:56:49
public void screenShot(string path) { var bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); var gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(path, ImageFormat.Png); } I was using this code to capture my computer's screen. But today I found out that there was a method called Bitmap.Dispose(). What is the difference between when

Is it ok not to dispose a MemoryStream / StringReader?

吃可爱长大的小学妹 提交于 2019-12-01 05:38:53
问题 I would like to create a method that returns an XmlReader. Depending on the circumstances the XmlReader may be fed different types of streams, either a StringReader or a MemoryStream. Normally I dispose a StringReader or MemoryStream with a using block, but since I want to return an XmlReader instead, I cannot do that if I want to go with this design. I don't expect the MemoryStream to allocate huge amounts of memory, so I can live with a slight delay in resource deallocation. Are the

C# disposing IDisposable

◇◆丶佛笑我妖孽 提交于 2019-12-01 05:12:09
问题 Could someone explain what might happen if you don't Dispose some IDisposable entity (by using or direct Dispose call) ? Does this always result in a memory leak and if yes, are C# memory leaks similiar to C++ memory leaks, where they could easily lead to a crash or is C# sandbox safer from this point of view? Thank you. 回答1: It completely depends on the object in question. There are four five reasons that an object might implement IDisposable : It owns native resources. If so, it should call

In the Dispose(bool) method implementation, Shouldn't one set members to null?

寵の児 提交于 2019-12-01 04:47:42
问题 None of the guides/notes/articles that discuss IDisposable pattern suggest that one should set the internal members to null in the Dispose(bool) method (especially if they are memory hogging beasts). I've come to realize the importance of it while debugging an internal benchmark tool. What used to happen was that, there was this buffer that contained a big array inside it. We used to use a static buffer for the whole benchmark program. Once we're done with the buffer, there was no way we

What happens if i don't call dispose()?

亡梦爱人 提交于 2019-12-01 04:07:58
问题 public void screenShot(string path) { var bmpScreenshot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, PixelFormat.Format32bppArgb); var gfxScreenshot = Graphics.FromImage(bmpScreenshot); gfxScreenshot.CopyFromScreen(Screen.PrimaryScreen.Bounds.X, Screen.PrimaryScreen.Bounds.Y, 0, 0, Screen.PrimaryScreen.Bounds.Size, CopyPixelOperation.SourceCopy); bmpScreenshot.Save(path, ImageFormat.Png); } I was using this code to capture my computer's screen. But today