dispatch

InputDispatcher: Dropped event because input dispatch is disabled

痴心易碎 提交于 2019-12-03 08:50:24
I am developing ui automation platform for android. For some reason sometimes (very rare) click events can be dropped When it happen I see in log I/InputDispatcher( 2707): Dropped event because input dispatch is disabled. Please advise what can be done to enable input dispatch. Thank you in advance There are certain conditions in which Input Dispatcher will drop the input events: DROP_REASON_BLOCKED : If current application is not responding and user is tapping on device, input event will be dropped DROP_REASON_STALE: Dropped event because it is stale DROP_REASON_APP_SWITCH: Dropped event

Use invokedynamic to implement multiple dispatch

你。 提交于 2019-12-03 03:10:09
I wondered if Java7's new invokedynamic bytecode instruction could be used to implement multiple dispatch for the Java language. Would the new API under java.lang.invoke be helpful to perform such a thing? The scenario I was thinking about looked as follows. (This looks like an application case for the visitor design pattern, but there may be reasons that this is not a viable option.) class A {} class A1 extends A {} class A2 extends A {} class SomeHandler { private void doHandle(A1 a1) { ... } private void doHandle(A2 a2) { ... } private void doHandle(A a) { ... } public void handle(A a) {

How can I write self-modifying code that runs efficiently on modern x64 processors?

徘徊边缘 提交于 2019-12-02 19:24:43
I'm trying to speed up a variable-bitwidth integer compression scheme and I'm interested in generating and executing assembly code on-the-fly. Currently a lot of time is spent on mispredicted indirect branches, and generating code based on the series of bitwidths as found seems to be the only way avoid this penalty. The general technique is referred to as "subroutine threading" (or "call threading", although this has other definitions as well). The goal is to take advantage of the processors efficient call/ret prediction so as to avoid stalls. The approach is well described here: http:/

How to set up DispatchGroup in asynchronous iteration?

纵然是瞬间 提交于 2019-12-02 11:13:58
I´m trying to set up an iteration for downloading images. The whole process works, but taking a look in the console´s output, something seems to be wrong. func download() { let logos = [Logos]() let group = DispatchGroup() logos.forEach { logo in print("enter") group.enter() if logo?.data == nil { let id = logo?.id as! String if let checkedUrl = URL(string: "http://www.apple.com/euro/ios/ios8/a/generic/images/\(id).png") { print(checkedUrl) LogoRequest.init().downloadImage(url: checkedUrl) { (data) in logo?.data = data print("stored") group.leave() print("leave") } } } } print("loop finished")

How to make a loop wait until task is finished

天涯浪子 提交于 2019-12-02 09:09:19
I know there are a lot of contributions already for this topic. I tried different variations with DispatchGroup , but it seems I'm not able to make the whole loop stop until a certain task is finished. let names = ["peter", "susan", "john", "peter", "susan", "john"] var holding = [String: [Double]]() for i in 0...10 { for name in names { if holding[name] == nil { Alamofire.request("https://jsonplaceholder.typicode.com", parameters: parameters).responseJSON { responseData in // do stuff here holding[name] = result } } else { // do other stuff with existing "holding[name]" } // if if holding

Understanding Dean Edwards' addevent JavaScript

旧时模样 提交于 2019-12-01 09:21:18
I need help understanding this piece of code. What is the point of handler.guid ? Why is there a need for a hash table? What is the point of: if ( element["on" + type]) { handlers[0] = element["on" + type]; } What does the "this" refer to in handleEvent , the element or the the addEvent function? function addEvent(element, type, handler) { // assign each event handler a unique ID if (!handler.$$guid) handler.$$guid = addEvent.guid++; // create a hash table of event types for the element if (!element.events) element.events = {}; // create a hash table of event handlers for each element/event

How to convert dispatch_data_t to NSData?

霸气de小男生 提交于 2019-12-01 03:48:32
Is this the right way? // convert const void *buffer = NULL; size_t size = 0; dispatch_data_t new_data_file = dispatch_data_create_map(data, &buffer, &size); if(new_data_file){ /* to avoid warning really - since dispatch_data_create_map demands we care about the return arg */} NSData *nsdata = [[NSData alloc] initWithBytes:buffer length:size]; // use the nsdata... code removed for general purpose // clean up [nsdata release]; free(buffer); // warning: passing const void * to parameter of type void * It is working fine. My main concern is memory leaks. Leaking data buffers is not fun. So is the

How to convert dispatch_data_t to NSData?

江枫思渺然 提交于 2019-12-01 01:09:54
问题 Is this the right way? // convert const void *buffer = NULL; size_t size = 0; dispatch_data_t new_data_file = dispatch_data_create_map(data, &buffer, &size); if(new_data_file){ /* to avoid warning really - since dispatch_data_create_map demands we care about the return arg */} NSData *nsdata = [[NSData alloc] initWithBytes:buffer length:size]; // use the nsdata... code removed for general purpose // clean up [nsdata release]; free(buffer); // warning: passing const void * to parameter of type

target parameter in DispatchQueue

梦想与她 提交于 2019-11-30 18:29:45
In Swift 3, the creation of a DispatchQueue instance: DispatchQueue(label: String, qos: DispatchQoS, attributes: DispatchQueue.Attributes, autoreleaseFrequency: DispatchQueue.AutoreleaseFrequency, target: DispatchQueue?) I see the sample codes from StackOverFlow, it can be nil, .global() or .main, what's the meaning of this target parameter? I guess .main means the queue will run on main thread, but what for .nil or .global() ? Code Different There's no documentation for Swift so I dropped back to the old documentation for GCD. The closest that I've found is for the function dispatch_set

Is dispatch_sync(dispatch_get_global_queue(xxx), task) sync or async

一曲冷凌霜 提交于 2019-11-30 14:47:23
As Apple's document says, dispatch_get_global_queue() is a concurrent queue, and dispatch_sync is something meaning serial.Then the tasks are processed async or sync? You're getting confused between what a queue is and what async vs sync means. A queue is an entity on which blocks can be run. These can be serial or concurrent. Serial means that if you put block on in the order A, B, C, D, then they will be executed A, then B, then C, then D. Concurrent means that these same blocks might be executed in a different order and possibly even more than one at the same time (assuming you have