dispatch

How can i wait to receive a response from a DispatchWorkItem before moving on to the next request or next DispatchWorkItem in a Dispatch Queue

走远了吗. 提交于 2019-12-08 12:17:47
问题 I have an array of dispatch workItems, how to wait until one work is completed before i move on to the next work in the queue? func AsyncCalls(statusHandler: @escaping (String) -> Void){ var dispatchWorkItems : [DispatchWorkItem] = [] let categoryWorkItem = DispatchWorkItem { main { return statusHandler("Loading categories ") } self.modelView.getCategories(completion: { data,error in main { if data.isEmpty { return statusHandler("\(error )") }else{ return statusHandler("Done loading

KEYCODE_POWER only dispatched on long press

假如想象 提交于 2019-12-08 04:23:38
问题 Why does this key only get dispatched on a long press. Im trying to have it so that normal press of the power button mutes the currently playing audio in the Ringer stream. It only works on long press, normal press turns the screen off. I need it to work on normal press. @Override public boolean dispatchKeyEvent(KeyEvent event) { switch (event.getKeyCode()) { case KeyEvent.KEYCODE_POWER: if (ringer == null) return super.dispatchKeyEvent(event); if (!mute) if (ringer.isRinging()) ringer

Can someone explain dispatch_async() for me in this scenario

江枫思渺然 提交于 2019-12-07 19:34:52
问题 I had the following method in a separate class: class API: NSObject { var data = NSData() var delegate: APIProtocol? func getItems(callback: (Array<Image>) -> ()) { let urlPath: NSString = "http://localhost:3000/files" let url = NSURL(string: urlPath) let request = NSMutableURLRequest(URL: url) request.HTTPMethod = "GET" request.addValue("application/json", forHTTPHeaderField: "Accept") let config = NSURLSessionConfiguration.defaultSessionConfiguration() as NSURLSessionConfiguration let

KEYCODE_POWER only dispatched on long press

为君一笑 提交于 2019-12-06 15:33:55
Why does this key only get dispatched on a long press. Im trying to have it so that normal press of the power button mutes the currently playing audio in the Ringer stream. It only works on long press, normal press turns the screen off. I need it to work on normal press. @Override public boolean dispatchKeyEvent(KeyEvent event) { switch (event.getKeyCode()) { case KeyEvent.KEYCODE_POWER: if (ringer == null) return super.dispatchKeyEvent(event); if (!mute) if (ringer.isRinging()) ringer.stopRing(); else if (!ringer.isRinging()) ringer.ring(); mute = !mute; return true; } return super

Can someone explain dispatch_async() for me in this scenario

喜欢而已 提交于 2019-12-06 07:30:33
I had the following method in a separate class: class API: NSObject { var data = NSData() var delegate: APIProtocol? func getItems(callback: (Array<Image>) -> ()) { let urlPath: NSString = "http://localhost:3000/files" let url = NSURL(string: urlPath) let request = NSMutableURLRequest(URL: url) request.HTTPMethod = "GET" request.addValue("application/json", forHTTPHeaderField: "Accept") let config = NSURLSessionConfiguration.defaultSessionConfiguration() as NSURLSessionConfiguration let session = NSURLSession(configuration: config) as NSURLSession var dataTask = NSURLSessionDataTask() dataTask

How do I dispatch to a method based on a parameter's runtime type in C# < 4?

最后都变了- 提交于 2019-12-05 09:26:37
I have an object o which guaranteed at runtime to be one of three types A , B , or C , all of which implement a common interface I . I can control I , but not A , B , or C . (Thus I could use an empty marker interface, or somehow take advantage of the similarities in the types by using the interface, but I can't add new methods or change existing ones in the types.) I also have a series of methods MethodA , MethodB , and MethodC . The runtime type of o is looked up and is then used as a parameter to these methods. public void MethodA(A a) { ... } public void MethodB(B b) { ... } public void

Double dispatch for collision handling with SpriteKit

跟風遠走 提交于 2019-12-05 02:34:30
问题 I'm using SpriteKit's collision detection. It has a callback that looks like this: - (void)didBeginContact:(SKPhysicsContact *)contact The contact object has two physics bodies: SKPhysicsBody *bodyA; SKPhysicsBody *bodyB; My game will have lots of objects, and of course I can test the categoryBitMask to find out what collided with what. But given that I intend to have many kinds (not more than 32 of course) and might dynamically introduce new types, what's the most elegant way to do dynamic

React Redux dispatch action after another action

半世苍凉 提交于 2019-12-04 23:39:55
I have an async action, which fetch data from REST API: export const list = (top, skip) => dispatch => { dispatch({ type: 'LIST.REQUEST' }); $.get(API_URL, { top: top, skip: skip }) .done((data, testStatus, jqXHR) => { dispatch({ type: 'LIST.SUCCESS', data: data }); }); }; A sync action, which changes skip state: export const setSkip = (skip) => { return { type: 'LIST.SET_SKIP', skip: skip }; }; Initial state for top = 10, skip = 0 . In component: class List extends Component { componentDidMount() { this.list(); } nextPage() { let top = this.props.list.top; let skip = this.props.list.skip; //

Dispatch dictionary but pass different parameters to functions

僤鯓⒐⒋嵵緔 提交于 2019-12-04 19:12:42
I'm using the dispatch pattern in python like this.... ok = parse_qsl(urlparse(u).query, keep_blank_values=True) eventType = (ok[9][1]) nName = (ok[10][1]) hName = (ok[11][1]) cName = (ok[12][1]) def newChannel(cName): queue = j.queue(cName) r = queue.add_subscribers(*[subscriberCreateChanTable, subscriberSortScenes]) def newNetwork(hName): queue = j.queue(hName) r = queue.add_subscribers(*[subscriber1a]) def loginError(nName): pass action = {'newChannel': newChannel, 'newNetwork': newNetwork , 'loginError': loginError} handler = action.get(eventType) handler(cname) How do I pass different

InputDispatcher: Dropped event because input dispatch is disabled

只谈情不闲聊 提交于 2019-12-04 14:07:13
问题 I am developing ui automation platform for android. For some reason sometimes (very rare) click events can be dropped When it happen I see in log I/InputDispatcher( 2707): Dropped event because input dispatch is disabled. Please advise what can be done to enable input dispatch. Thank you in advance 回答1: There are certain conditions in which Input Dispatcher will drop the input events: DROP_REASON_BLOCKED : If current application is not responding and user is tapping on device, input event