deployment-target

Analyze iOS version distribution of a specific app in AppStore Connect

ε祈祈猫儿з 提交于 2020-04-30 08:28:56
问题 Is it possible to analyze the distribution of iOS 13 of one of my app using AppStore Connect? Background: I have an app in the AppStore which currently uses iOS 11.0 as deployment target. Now I would like to use an Apple API which requires a minimum deployment target of iOS 13.0. I don't want to exclude many user, If I would set the deployment target in the next version to iOS 13.0. I have no 3rd party analytic tools integrated in my app. Additional question: If I would change deployment

Xcode 6 loads 3x image incorrectly when app's Deployment Target is set to 6.0 or 6.1

浪尽此生 提交于 2020-01-13 03:13:11
问题 I get this issue when building UI in storyboard (or xib) in xcode's interface builder. After I assign the image (with the same name in asset catalog) to an image view in Interface Builder, the xcode loads 3x image file instead of 2x in any non-retinahd devices which is running ios8. Note that this bug only happens when app's deployment target is set to 6.0 or 6.1 . I'm using asset catalog to manage image resources. This issue is tested and happens both in Xcode 6.0.1 and 6.1 GM seed 2 . I

What's the real difference between Base SDK and Deployment Target or Deployment OS Version?

最后都变了- 提交于 2019-12-10 01:43:01
问题 Want to make sure I got that right: Base SDK = What you're building against. If it's set to 4.1, then you build against the 4.1 SDK. Deployment OS Version / Deployment Target = The lower end, or the oldest platform your app is aimed to support. If different than Base SDK or the SDK you build against, then you must do conditional checks so that older OS versions won't see a crash when your app calls something of newer ones, up to the Base SDK. Is that correct? 回答1: Yes, that's correct To the

Xcode 6 loads 3x image incorrectly when app's Deployment Target is set to 6.0 or 6.1

时光怂恿深爱的人放手 提交于 2019-12-04 10:45:11
I get this issue when building UI in storyboard (or xib) in xcode's interface builder. After I assign the image (with the same name in asset catalog) to an image view in Interface Builder, the xcode loads 3x image file instead of 2x in any non-retinahd devices which is running ios8. Note that this bug only happens when app's deployment target is set to 6.0 or 6.1 . I'm using asset catalog to manage image resources. This issue is tested and happens both in Xcode 6.0.1 and 6.1 GM seed 2 . I googled the issue and could rarely find the related topic. So I wonder if any one gets the same issue with

Swift: iOS Deployment Target Command Line Flag

北城余情 提交于 2019-11-29 08:58:26
问题 How do I check the iOS deployment target in a Swift conditional compilation statement? I've tried the following: #if __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_8_0 // some code here #else // other code here #endif But, the first expression causes the compile error: Expected '&&' or '||' expression 回答1: TL;DR? > Go to 3. Solution 1. Preprocessing in Swift According to Apple documentation on preprocessing directives: The Swift compiler does not include a preprocessor. Instead, it takes