debugging

The identifier is not in the scope [Unity, VS2019]

大兔子大兔子 提交于 2020-04-10 18:47:07
问题 I've recently switched to the Visual Studio 2019 (previously 2017) along with Unity 2019.1.3f1 (previously ~2019.1.0 something), with new Tools for Unity in Visual Studio and I have stumbled upon a problem. When I am debugging, I can't see the variable from my Singleton class (e.g., GameManager.Instance.Var, Instance is public static ). If I try to see it through Immediate Window it gives me this: The identifier 'GameManager' is not in the scope Hovering over any part of it (GameManager,

Remove character limit in VS Code PHPDebug

◇◆丶佛笑我妖孽 提交于 2020-04-10 09:20:06
问题 When debugging in PHP and using the variables pane on the left, there is a limit to the amount of characters you can see for that variable/object when hovering over. Is there anyway to see the full payload for that variable or any work around other than having to use file_put_contents every time I want to see a large variable value? Also printing the variable to the debug console has the same limitation but adds one extra character (lucky me). 回答1: In order to achieve that you need to make a

Tool to Debug Guest OS in Virtual Box

假装没事ソ 提交于 2020-04-10 07:10:30
问题 I'm just cross posting the same question I did on virtualbox.org. http://forums.virtualbox.org/viewtopic.php?f=9&t=26702&p=119139#p119139 If not breaking any rule, I'd appreciate to kwon more about it since stackoverflow promisses to be more dynamic! "Hi, I did some search and could not find any tool to debug a guest system from the early boot in virtual box. Although, I came across JCP, a x86 emulator in java that is not so powerful and beautyful but has a debug mode where one can view the

IE Developer Tools breakpoints are not working

旧城冷巷雨未停 提交于 2020-04-10 06:48:11
问题 I'm trying to debug some javascript in IE 11 and I'm not able to force it to stop on a breakpoint. debugger; line works fine (stops debugger in that line), same file without a debugger; line but with a breakpoint set in the same place does nothing (function works fine, but debugger does not stop on a breakpoint). Chrome's and Firefox's debuggers stop on breakpoints in the same places. Any thoughts what could be the cause of this behavior? 回答1: Hamlet, in the comments to OP question, gave the

How can I make gdb print unprintable characters of a string in hex instead of octal while preserving the ascii characters in ascii form?

落爺英雄遲暮 提交于 2020-04-08 08:51:48
问题 Suppose I have a buffer buf whose c string representation is char* buf = "Hello World \x1c" When I print this buf in gdb using the command p buf , I get the following $1 = "Hello World \034" Is there a print command or a gdb setting that will print the following instead? $1 = "Hello World \x1c" I have tried various format parameters such as /c and /x , but none of them get the effect that I am looking for. I have also played with printf but was unable to achieve the desired effect. Update: I

How do I embed source into pdb, and have debugger(s) use it?

夙愿已清 提交于 2020-04-07 14:51:29
问题 NOTE : my target concern is C# targeting the CLR with regular MSIL in case there's something that works for that but not in the more general case(s). Some existing source debugging support examples There was recently a release of the Sourcepack project which allows a user to rewrite the source paths in a pdb file to point at different locations. This is very useful when you have the source for the assembly, but don't want to try and get it into the exact same filesystem location(s) as when it

How do I embed source into pdb, and have debugger(s) use it?

依然范特西╮ 提交于 2020-04-07 14:51:13
问题 NOTE : my target concern is C# targeting the CLR with regular MSIL in case there's something that works for that but not in the more general case(s). Some existing source debugging support examples There was recently a release of the Sourcepack project which allows a user to rewrite the source paths in a pdb file to point at different locations. This is very useful when you have the source for the assembly, but don't want to try and get it into the exact same filesystem location(s) as when it

How to find which async action triggers ngZone (that lead to Change Detection)?

血红的双手。 提交于 2020-04-07 14:15:33
问题 Any changes in the stack trace of updates always lead back to globalZoneAwareCallback . How do you find out what triggered the change? In terms of debugging it's good to have a clear picture. 回答1: globalZoneAwareCallback is a function declared in zonejs for handling all event callbacks with capture=false . (btw, for capture=true there is globalZoneAwareCaptureCallback ) It means that any event listener will first go through this method. That listener can be added on the page by Angular, by

Debugging Jest on VS Code

强颜欢笑 提交于 2020-04-06 06:54:35
问题 I'm trying to debug Jest unit tests using VS Code. I have the following config file settings "configurations": [ { "name": "Debug Jest Tests", "type": "node", "request": "launch", "runtimeArgs": [ "--inspect-brk", "${workspaceRoot}/node_modules//jest/bin/jest.js", "--runInBand" ], "console": "integratedTerminal", "internalConsoleOptions": "neverOpen" } ] However when I run (F5) VS Code I get the following error Error: AggregatedResult must be present after test run is complete Any idea why?

Tips on solving 'DevTools was disconnected from the page' and Electron Helper dies

你离开我真会死。 提交于 2020-04-06 01:56:52
问题 I've a problem with Electron where the app goes blank. i.e. It becomes a white screen. If I open the dev tools it displays the following message. In ActivityMonitor I can see the number of Electron Helper processes drops from 3 to 2 when this happens. Plus it seems I'm not the only person to come across it. e.g. Facing "Devtools was disconnected from the page. Once page is reloaded, Devtools will automatically reconnect." Electron dying without any information, what now? But I've yet to find