HoloLens - UI/Slider and Cursor do not intersect during gaze
问题 I'm trying to use UI/Slider in Unity app for HoloLens. I used the steps described here - Unity UI on the HoloLens So as a result I have following structure: MainCamera properties: SliderCanvas is using MainCamera : Slider properties: InteractiveMeshCursor is taken from HoloToolkit. As a result I'm getting this picture: When I move the head the Cursor behaves correctly - it stays in the middle of the scene. If I add other 3D objects on the Scene it also correctly changes its states so