cross-platform

how to upgrade codebase ionic v1 to ionic v3

筅森魡賤 提交于 2020-01-14 04:18:18
问题 I am facing issue in ionic 1 and this framework is deprecated. how to upgrade ionic 1 to ionic 3 without huge modifying in codebase. anyone help in this Note: ionic build ios those command all are not working Advance Thanks 回答1: without huge modifying in codebase This is not going to be possible. Ionic 1 to 2/3 is a large jump from AngularJS to Angular2, which requires a switch to typescript and other fundamental framework alterations. Here is a good post about AngularJS vs Angular2 Here is a

Does Ada have a preprocessor?

假如想象 提交于 2020-01-13 19:08:07
问题 To support multiple platforms in C/C++, one would use the preprocessor to enable conditional compiles. E.g., #ifdef _WIN32 #include <windows.h> #endif How can you do this in Ada? Does Ada have a preprocessor? 回答1: The answer to your question is no, Ada does not have a pre-processor that is built into the language. That means each compiler may or may not have one and there is not "uniform" syntax for pre-processing and things like conditional compilation. This was intentional: it's considered

Does Ada have a preprocessor?

☆樱花仙子☆ 提交于 2020-01-13 19:07:45
问题 To support multiple platforms in C/C++, one would use the preprocessor to enable conditional compiles. E.g., #ifdef _WIN32 #include <windows.h> #endif How can you do this in Ada? Does Ada have a preprocessor? 回答1: The answer to your question is no, Ada does not have a pre-processor that is built into the language. That means each compiler may or may not have one and there is not "uniform" syntax for pre-processing and things like conditional compilation. This was intentional: it's considered

Does Ada have a preprocessor?

℡╲_俬逩灬. 提交于 2020-01-13 19:07:21
问题 To support multiple platforms in C/C++, one would use the preprocessor to enable conditional compiles. E.g., #ifdef _WIN32 #include <windows.h> #endif How can you do this in Ada? Does Ada have a preprocessor? 回答1: The answer to your question is no, Ada does not have a pre-processor that is built into the language. That means each compiler may or may not have one and there is not "uniform" syntax for pre-processing and things like conditional compilation. This was intentional: it's considered

Why to run code in method called by XAML Window.Loaded?

安稳与你 提交于 2020-01-12 18:51:10
问题 I saw a code example that creates a method Window_Loaded() which is called by XAML's "Window Loaded" event: <Window x:Class="TestModuleLoader.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" Loaded="Window_Loaded"> <Grid> ... </Grid> </Window> But in the code behind, the code worked in both the constructor and the Window_Loaded() method: using System.Windows; namespace

iccp:Not recognizing known sRGB profile that has been edited

拟墨画扇 提交于 2020-01-12 06:29:26
问题 The following warning keeps arising in my Xamarin cross platform PCL project: iccp:Not recognizing known sRGB profile that has been edited What should I do ? 回答1: If you have image magick installed http://www.imagemagick.org/script/command-line-processing.php find . -name "*.png" -print -exec convert "{}" "{}" ";" cleaned up the files, and made them smaller in the process. 回答2: I had the same problem with Android studio. Just clean the project and it should work. 回答3: I found a workaround

Get platform specific end of line character in C++/Qt

血红的双手。 提交于 2020-01-11 08:59:15
问题 Is there anything for getting right end-of-line symbol for any platform? I mean, I can use \n for Windows and Unix if I want to write EOL to file, but there is also \r\n and this would be significant if I'll do searching in binary data. So, I need something like Environment.NewLine in C# and it should be some class and not trick with #ifdef Q_OS_WIN32... . Use case is reading from QTextStream all data and split it by new line. Anyway, if QTextStream or QString::split is smart enough to handle

Why is NetBeans running my program on OS X, but not building it into a JAR?

夙愿已清 提交于 2020-01-11 08:11:09
问题 tl;dr What dependency am I missing that allows NetBeans to run OS X-integrated program just fine internally, but not to be able to clean and build it to a JAR? I'm trying to make a Java program that integrates into OS X, but I am hoping to release it onto Windows and Linux as well. To do this, I'm using the com.apple.eawt package's utility classes. So far, it's been great. I've got my menu bar integrated into OS X, I've got Preferences Handlers and About Handlers and all that fun stuff and it

Go/Golang Cross-Compile from Mac to Windows: fatal error: 'windows.h' file not found

会有一股神秘感。 提交于 2020-01-11 07:58:10
问题 Summary : when I try cross-compiling a .go source file that includes a C file somewhere in the file chain, targeting Windows AMD64 from a Mac host, I get: /usr/local/go/src/runtime/cgo/gcc_windows_amd64.c:8:10: fatal error: 'windows.h' file not found Purely Go code seems to cross compile without error; is there a way to get the proper header files for cross compilation when C files are involved? More details : I installed LiteIDE on my Mac for working on some .go projects, and LiteIDE makes

Cross platform build with SBT

我的未来我决定 提交于 2020-01-10 04:21:07
问题 I'm currently testing out SBT Native Packager and my desired result is to have a native installer for each supported platform. Obviously to do this the platform specific SBT tasks will need to run on that platform. The build will either be done with Atlassian's Bamboo or JetBrains' Team City. Ideally I would only do the compilation and tests once and reuse the same artifacts for the packaging tasks. What is a good way to approach this with SBT? One way I can think of is to do the compile and