HTML5 Canvas animation uses 88-98% of CPU
问题 i'm trying to animate a faux pixelated map of the world so that it transitions between different colors smoothly. i originially did this with jquery and tables but the cpu usage was very high so i thought i'd try html5 canvas instead. However, i still get very high cpu usage for this. i'm wondering if its the large array in the code (which i use to indicate where a square should be filled). any help would be deeply appreciated. <!DOCTYPE html> <html> <head> <title>canvas version</title>