SceneKit Rigged Character Animation increase performance
问题 I have *.DAE files for characters each has 45-70 bones, I want to have about 100 animated characters on the screen. However when I have ~60 Characters the animations takes ~13ms of my update loop which is very costly, and leaves me almost no room for other tasks. I am setting the animations "CAAnimationGroup" to the Mesh SCNNode when I want to swap animations I am removing the previous animations with fadeOut set to 0.2 and adding the new Animation with FadeIn set to 0.2 as well. -> Is it bad