compilation

How does Google App Engine precompile Java?

假装没事ソ 提交于 2019-12-04 23:59:23
问题 App Engine uses a "precompilation" process with the Java bytecode of an app to enhance the performance of the app in the Java runtime environment. Precompiled code functions identically to the original bytecode. Is there any detailed information what this does? 回答1: I found this in a googlegroups message: Yes, pre-compilation reduces the time to load an application. This will benefit you on your first request after a deploy, after you've been cycled out or if more application instances are

how do i modify this ffmpeg build script for minimal binary size output

浪尽此生 提交于 2019-12-04 23:26:51
I'm trying to build the ffmpeg binaries for android on 3 chipsets. The output file size is too large to include in the project around 15mb. https://github.com/falnatsheh/ffmpeg-android is the github project repo the .sh build script for ffmpeg is like this #!/bin/bash . abi_settings.sh $1 $2 $3 pushd ffmpeg case $1 in armeabi-v7a | armeabi-v7a-neon) CPU='cortex-a8' ;; x86) CPU='i686' ;; esac make clean ./configure \ --target-os="$TARGET_OS" \ --cross-prefix="$CROSS_PREFIX" \ --arch="$NDK_ABI" \ --cpu="$CPU" \ --enable-runtime-cpudetect \ --sysroot="$NDK_SYSROOT" \ --enable-pic \ --enable

How to compile C and Gtk+ with GCC on Linux?

橙三吉。 提交于 2019-12-04 23:16:22
问题 I've searched and searched but I'm not getting the information I really want. Can someone please explain, as completely and fundamentally as possible, how Gtk+ code is compiled when writing in C, using GCC, on Linux. There's things like backticks, "c99", and .o files that I don't understand at all. I'd also appreciate any resources for learning Gtk+ code. All the sources I've found are for versions 2.x, but I think 3.6 is the current version. I'd like to reiterate, I'm only interested in C

'var' and 'let' in Typescript 1.5

China☆狼群 提交于 2019-12-04 22:45:23
This question was migrated from Software Engineering Stack Exchange because it can be answered on Stack Overflow. Migrated 4 years ago . What exactly is the difference between using either ' var ' or ' let ' in Typescript? I know that 'let' allows the variable to be defined further into a scope without it being used outside of said scope. That is obviously a nice advantage for iterators in for loops. I know this is an ES6 definition, so compiling to ES6 should look nearly identical in terms of 'var' and 'let'. But, when it compiles down into ES5 javascript which doesn't support 'let', what

How to run ruby programs on Windows 7?

被刻印的时光 ゝ 提交于 2019-12-04 22:20:41
Does anyone know how to run/compile Ruby programs on Windows 7? For example you can compile Java in Eclipse, but I can't seem to find one for Ruby. http://rubyinstaller.org/ - "The easy way to install Ruby on Windows". Will give you the language and execution environment - everything you should need to get started. Ruby isn't compiled, but rather interpreted. You need to install Ruby using the above link given by @ilollar. Then, if you have the source code of a program in the file some_ruby.rb , you will execute this in cmd: ruby some_options.rb This is the general form of a ruby command: ruby

Common Lisp Compiling and execution time

Deadly 提交于 2019-12-04 22:13:10
问题 I have a lisp file which does lots of sampling, file I/O and arithmetic in a loop. (I do particle filtering in common lisp.) I am compiling my lisp file using the compile-file command. I also use the (declaim (optimize (speed 3) (debug 0) (safety 0))) at the beginning of my lisp file as I want to have my results as fast as possible. I use (time (load "/....../myfile.lisp") and (time (load "/......./myfile.dx64fsl") to measure speed. The issue is that compiling does not bring any advantage to

How to compile a C code during execution time, and get a pointer to the corresponding function?

≡放荡痞女 提交于 2019-12-04 22:05:52
Suppose I generate a C program during execution time: source = "int add_x_y(int x, int y){ return x + y; }"; source_size = 42; I want the following function: void* compile(char* source, int source_size); Such that: int (*f)(int,int) = compile(source, source_size); printf("%d\n",f(2,3)); Outputs: 5 And compile can't depend on external tools (compilers), as I'd like to use it in emscripten (which converts a C program to a .js file). Is that possible? Someone else can probably fill in some of the specifics better than I, but if you don't mind calling out to GCC or linking to it, it should be

How do I fix “sed: illegal option — r” in MacOS Sierra Android build?

和自甴很熟 提交于 2019-12-04 21:51:05
问题 I am trying to build Android on my MacOS, but it gives me this error: "sed: illegal option -- r" I tried: make bootimage make systemimage make recovery brunch mka bacon All of them give me the same error. 回答1: Another option is to use homebrew to install gnu-sed: brew install gnu-sed --with-default-names 回答2: Editing PATH manually is one way. However, this is an alternative solution that might work for some. Most of the developers these days have conda. conda can install the latest sed and

PHP: Call to undefined function mb_strlen() - on custom compiled PHP with mbstring enabled

让人想犯罪 __ 提交于 2019-12-04 21:24:43
问题 I have this custom compiled PHP (v5.3.3) with the following extensions enabled (via configure): ./configure --prefix=/usr/local/php5.3.3 --with-config-file-path=/usr/local/apache2/conf --with-apxs2=/usr/local/apache2/bin/apxs --with-bz2 --with-curl=/usr/lib --with-curlwrappers --with-freetype-dir=/usr/local --with-gd=/usr/local --with-gettext --with-gmp --with-iconv=/usr/local --with-imap=/usr/local/imap2007e --with-imap-ssl --with-jpeg-dir=/usr/local/lib --with-kerberos --with-libxml-dir=

Install OpenGL ES and compile code for android

一世执手 提交于 2019-12-04 20:24:07
问题 I've just started learning OpenGL ES on android (using this book) and came across an issue of adopting source code from chapter 5 to existing methods of using jni in android (actually, it also concerns simply running a native GL app). I'm trying to compile the native code to get the .so lib and use it further in .apk archive. But compilation is not possible if certain libs are not present (which are GLES/gl.h, EGL/egl.h, GLES/gl.h, GLES/glext.h). So the question is how do I install those libs