color-blending

Alpha blending a red, blue, and green image to produce an image tinted to any rgb value?

坚强是说给别人听的谎言 提交于 2019-12-10 00:03:21
问题 Basically, I have a context where I can't programatically tint an image, though I can change it's alpha value. With some experimentation, I've found that I can layer a red, blue, and green version of the image, with specific alpha values, to produce a wide range of colors. However, I am wondering if it's possible to achieve a true RGB representation through this method? If so, what is the formula for converting an RGB value into different alpha values for the red, blue, and green layers. 回答1:

Drawing image with additive blending

流过昼夜 提交于 2019-12-09 03:07:37
问题 Question was answered. For more information, check out EDIT #4 at the end of this text. We are currently working on a gamemaking engine which is going pretty well. I am working on the Animation Creator and was wondering if it was possible to draw an image with additive blending. Let me explain. We use System.Drawing library of C# and we work with Windows Forms. For now, the user is able to create his animation by importing a framed animation image (an image containing every frame of the

How to tween between two colours using three.js?

老子叫甜甜 提交于 2019-12-07 03:33:59
问题 I have an three.js object which is a given colour. I want to animate it smoothly to another colour. During the animation, it should only show a direct gradation between the start and end. That is, it should not perform the tween linearly in RGB colour space. I'm not even sure that a linear tween within HSV space would look good either. How can I get this kind of colour tween on a three.js object? 回答1: I have a version of this that makes a tween in HSV space. It's not perfect, as many

How to tween between two colours using three.js?

雨燕双飞 提交于 2019-12-05 07:54:27
I have an three.js object which is a given colour. I want to animate it smoothly to another colour. During the animation, it should only show a direct gradation between the start and end. That is, it should not perform the tween linearly in RGB colour space. I'm not even sure that a linear tween within HSV space would look good either. How can I get this kind of colour tween on a three.js object? I have a version of this that makes a tween in HSV space. It's not perfect, as many different hues can appear along the way. Three.js doesn't include a method for getting the HSV values from a THREE

Recreate HSV color using blend modes

此生再无相见时 提交于 2019-12-05 00:25:12
问题 I’m working on an app that creates images whose hue, saturation, and value change according to different parameters. For performance reasons, it would make sense to render the hue, saturation, and value components separately, and then composite them together using Photoshop-style blending modes (multiply, overlay, screen, hue, etc). I already know how to do this for RGB images: split each channel into its own red, green, or blue image with values ranging from transparent to that channel’s

Alpha blending a red, blue, and green image to produce an image tinted to any rgb value?

﹥>﹥吖頭↗ 提交于 2019-12-04 18:50:16
Basically, I have a context where I can't programatically tint an image, though I can change it's alpha value. With some experimentation, I've found that I can layer a red, blue, and green version of the image, with specific alpha values, to produce a wide range of colors. However, I am wondering if it's possible to achieve a true RGB representation through this method? If so, what is the formula for converting an RGB value into different alpha values for the red, blue, and green layers. The basic "equation" of alpha combination is: alpha * (R1,G1,B1) + (1-alpha) * (R2,G2,B2) When you have

Is it possible to do additive blending with matplotlib?

余生长醉 提交于 2019-12-04 08:00:24
问题 When dealing with overlapping high density scatter or line plots of different colors it can be convenient to implement additive blending schemes, where the RGB colors of each marker add together to produce the final color in the canvas. This is a common operation in 2D and 3D render engines. However, in Matplotlib I've only found support for alpha/opacity blending. Is there any roundabout way of doing it or am I stuck with rendering to bitmap and then blending them in some paint program? Edit

How does this color blending trick work?

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-04 03:22:35
I saw this Java code that does a perfect 50% blend between two RGB888 colors extremely efficiently: public static int blendRGB(int a, int b) { return (a + b - ((a ^ b) & 0x00010101)) >> 1; } That's apparently equivalent to extracting and averaging the channels individually. Something like this: public static int blendRGB_(int a, int b) { int aR = a >> 16; int bR = b >> 16; int aG = (a >> 8) & 0xFF; int bG = (b >> 8) & 0xFF; int aB = a & 0xFF; int bB = b & 0xFF; int cR = (aR + bR) >> 1; int cG = (aG + bG) >> 1; int cB = (aB + bB) >> 1; return (cR << 16) | (cG << 8) | cB; } But the first way is

Blend UIColors in Swift

我怕爱的太早我们不能终老 提交于 2019-12-03 14:54:23
I have two SKSpriteNode and their colors are defined like this: colorNode[0].color = UIColor(red: 255, green: 0, blue: 0, alpha: 1) colorNode[1].color = UIColor(red: 0, green: 255, blue: 0, alpha: 1) and I want to have a third SKSpriteNode colorized with a blend of the two first ones, the result should be like this : colorNode[2].color = UIColor(red: 255, green: 255, blue: 0, alpha: 1) but is there a way to addition two UIColors ? Like this : colorNode[2].color = colorNode[0].color + colorNode[1].color How about something like this: func addColor(_ color1: UIColor, with color2: UIColor) ->

WPF - Control over blending between semi-transparent layers

↘锁芯ラ 提交于 2019-11-28 22:07:05
In digital imaging, when overlaying two visual layers there are multiple ways you can calculate the image that results when light from a lower layer shines through an obstructing layer in some way. This can offer effects that do not occur as natural phenomenon, such as multiplying colours. Here's an example of the layer blending mode menu provided in Photoshop: (source: psdtop.com ) I recommend visiting the article Understanding Blending Modes if this topic isn't something you're familiar with. It provides a great showcase of the results of each option against two layers. As far as I can tell,