client-server

PYRO4 - Errno 10061 connection refused

前提是你 提交于 2019-12-11 11:25:06
问题 I am trying to connect a client machine to a server mashine in different network using PYRO4 and Python 2.7 My server code is: import Pyro4 class Thing(object): def method(self, arg): return arg*2 daemon=Pyro4.Daemon(port=9999,nathost="78.149.X.X", natport=5555) uri=daemon.register(Thing(),"gameServer") # register Thing() as a Pyro object print "Ready. Object uri =", uri daemon.requestLoop() and the client code is: import Pyro4 server = Pyro4.Proxy("PYRO:gameServer@78.149.X.X:5555") print

iOS Client/Server - should I use GameCenter?

守給你的承諾、 提交于 2019-12-11 08:58:10
问题 First time developing a client/server game and was wondering if anyone can give me some pointers. Should I just use GameCenter? Should I write my own? (Similar to what DrawSomething creators did) I have a basic demo of a GameCenter implementation working but I don't know the ups/downs of using it- are there any? Should I just develop my own to have full customization but lose out on a weekend of free time? Any insight is appreciated! Thanks! 回答1: GameCenter and similar services are very

Problems using SslStream in a TLS web socket server

馋奶兔 提交于 2019-12-11 08:33:11
问题 I followed this example to create my test certificates. I used Certificate.cer for the server and Certificate.pfx for the client: makecert -r -pe -n "CN=Test Certificate" -sky exchange Certificate.cer -sv Key.pvk -eku 1.3.6.1.5.5.7.3.1,1.3.6.1.5.5.7.3.2 "C:\Program Files (x86)\Windows Kits\8.1\bin\x64\pvk2pfx.exe" -pvk Key.pvk -spc Certificate.cer -pfx Certificate.pfx I am trying to create a web socket server and properly validate certificates from both the client and server sides of the

Remote Client-Server Application cannot accept incoming messages

江枫思渺然 提交于 2019-12-11 08:16:59
问题 In my .Net class, we are making a simple chat application. Our professor gave us a sample code as follows: SERVER: TcpChannel channel = new TcpChannel(8085); ChannelServices.RegisterChannel(channel); RemotingConfiguration.RegisterWellKnownServiceType(typeof(RemoteObject), "myobject", WellKnownObjectMode.Singleton); Console.ReadLine(); CLIENT: TcpChannel channel = new TcpChannel(); ChannelServices.RegisterChannel(channel); RemoteObject remoteObject = (RemoteObject)Activator.GetObject(typeof

Route To Take With SqlDependency OnChange

别等时光非礼了梦想. 提交于 2019-12-11 08:05:01
问题 I am trying to integrate live updates in my ASP.NET WebAPI and I have hit a wall so to say. I have my application set up (using Angular on front end), and I've got it so when the page initially loads it issues a get request from my SQL database and the web page loads with this data. This data changes pretty frequently, and I want to incorporate live updates. I have my back end set up to use a SqlDependency to notify me when a change in the database occurs, but where to go from here I have no

How to retrieve a file from http server

≡放荡痞女 提交于 2019-12-11 07:56:44
问题 I have the following web server class found here. I need to write an Android application( client ) which can retrieve a file from this server. It would be great if anyone would be able to help me to do it. Thank you. Server host address is: My-PC/ipaddress When I execute the client it gives an exception. java.net.ConnectException: Connection refused: connect WebServer.Java import java.io.*; import java.net.*; public class WebServer extends Thread { public WebServer() { this.start(); } private

Java Client and C++ Server, sometimes receive the entire information

不羁岁月 提交于 2019-12-11 07:43:23
问题 I'm writing a multithreaded C++ server and a Java client using TCP. It works fine for short strings, but when I want to send big strings (e.g. 40 characters), the server only receives a few of them, and the client is waiting for the response. The multithreading part works fine. Here you have the code. (Sorry for the comments and names of variables. I'm Spanish.) Server C++ void* SocketHandler(void*); int main(int argv, char** argc){ //Puerto en el que recibe int host_port= 1101; //Estructura

Java TCP and UDP echo in one server

你离开我真会死。 提交于 2019-12-11 06:47:59
问题 I am trying to build a server which can echo the input from either a TCP or a UDP client. So far the best I could come up with is this: import java.net.*; import java.io.*; public class EchoServerMultiProtocol { public static void main(String[] args) throws IOException { String clientSentence; String capitalizedSentence; while (true) { /******************************************************************* * * Handle TCP * * *******************************************************************/

Client - Server ObjectInputStream Error

戏子无情 提交于 2019-12-11 06:45:45
问题 my code is this try { //Connect to the login server socket = new Socket(hostName , 15000); out = new ObjectOutputStream(socket.getOutputStream()); input = new ObjectInputStream(socket.getInputStream()); .. //perform the login , if the login succeed make answ=1; } catch (UnknownHostException e) { System.err.println("Unknown host: " + hostName); StatusLabel.setText("Unknown host"); } catch (ConnectException e) { System.err.println("Connection refused by host: " + hostName); StatusLabel.setText(

Asynchronous SslStream Error [closed]

☆樱花仙子☆ 提交于 2019-12-11 06:32:49
问题 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 7 years ago . I created an Asynchronous SslStream Listener but it did not receive the message from the client properly The Listener Code Code Removed joran i don't