JAVA Client-Server software, Multiple machines
问题 I have developed a client-server game (called "SET") in java. During the debugging process I ran into a very awkward problem: If i run both the client and the server on the same machine (client connects to localhost), the game works fantastically (also if i run the server and a lot of clients). But, if i run the client and the server on 2 separate machines, then both the client and the server hang in thir Inputstream readLine method. I will mention that i'm using writeBytes method to write