class

What is a difference between an object literal and a class with values in constructor in javascript?

落爺英雄遲暮 提交于 2020-01-24 21:49:11
问题 I've been working on end to end test in testcafe and in their documentation I found following solution for Page Model: class Page { constructor () { this.nameInput = Selector('#developer-name'); } } export default new Page(); I've been doing some research and I cannot get my head around why it is not resolved with an object literal: export const Page = { nameInput: Selector('#developer-name'); } What are consequences of using each of them? 回答1: The difference is significant but fundamentally

I am trying to delete an object in my game when it of the screen but “del ObjecName” doesn't work

瘦欲@ 提交于 2020-01-24 21:46:50
问题 I am fairly new to classes so I apologise if my problem is something very basic. I want to delete the Enemy when it goes off the screen. I searched this online and found a similar Stackoverflow page which I understood I need to do something like del Enemy however It doesn't seem to work. I have def __del__(self): print("object deleted") method in my Enemy class so it should output that it has been deleted. Here is my function in which I try to delete the object: def enemy_actions(enemies,

Transform to numeric a column with “NULL” values

為{幸葍}努か 提交于 2020-01-24 21:22:26
问题 I've imported a dataset into R where in a column which should be supposed to contain numeric values are present NULL . This make R set the column class to character or factor depending on if you are using or not the stringAsFactors argument. To give you and idea this is the structure of the dataset. > str(data) 'data.frame': 1016 obs. of 10 variables: $ Date : Date, format: "2014-01-01" "2014-01-01" "2014-01-01" "2014-01-01" ... $ Name : chr "Chi" "Chi" "Chi" "Chi" ... $ Impressions: chr

How to wrap a method around an async section of code

北战南征 提交于 2020-01-24 20:52:48
问题 How do I wrap a method around this Async section of codes so I can get the variable "doc" returned as a returned value so I can reuse this method? I can't declare a static method inside this class, and when I tried to use a void method, the variable "doc" can't be returned, and there's also errors in the code. class JsoupParseTask extends AsyncTask<String, Void, Document> { protected Document doInBackground(String... urls) { Document doc = null; try { doc = Jsoup.connect("https://jsoup.org//"

How do I access a parent's methods inside a child's constructor in PHP?

纵然是瞬间 提交于 2020-01-24 20:40:05
问题 Say I have class child() and class parent() . The parent has a constructor and a few other public methods, and the child is empty apart from a constructor. How do I go about calling a parent's methods inside of the child's constructor, as in: Class Parent { public function __construct() { // Do stuff (set up a db connection, for example) } public function run($someArgument) { // Manipulation return $modifiedArgument; } } Class Child extends Parent { public function __construct() { // Access

Common Lisp type vs. class distinctions

老子叫甜甜 提交于 2020-01-24 19:42:06
问题 In the post at Common Lisp class hierarchy, Rainer Joswig & Joshua Taylor carefully distinguish some of the differences between built-in Common Lisp types and classes , where classes form part of the CLOS extension to the baseline. The type/class (plus mop) distinctions are also reflected in Pfeil's comprehensive hierarchy diagram. Using the diagram, it seems possible to extract the two distinct hierarchies. In particular, I am currently most interested in the tops of the hierarchies; namely,

I received a name error when trying to call a method

泪湿孤枕 提交于 2020-01-24 19:25:31
问题 I have the following function which controls the spawning of the enemies and what they do. At the end of it I create multiple enemies using the same constructor. However, when in the main loop I call the method of those objects I get a name error . My function: #cretating and manipulating enemies def enemy_actions(enemies): free_lanes = 0 free_lane_positions = [] new_enemies_lanes = [] #going through all lanes for i in lanes: lane_taken = i[1] if not lane_taken: #counting how many free lanes

Binary Tree root is null

拈花ヽ惹草 提交于 2020-01-24 19:01:05
问题 I'm trying to create a binary search tree but it doesn't seem to be working. I debugged it, and it says the root is null. I don't understand why it is null. I set it to null initially in the constructor, but then when I call the insert() method, it is no longer null, right? Can someone help me understand this. Thanks. #include "stdafx.h" #include <iostream> using namespace std; struct node { public: int value; node * left; node * right; }; class bTree { public: node * root; public: bTree();

How to declare class in Java Nashorn?

自古美人都是妖i 提交于 2020-01-24 17:25:50
问题 I know that i can extend abstract classes and interfaces through Java.extend , but how can i add custom methods, constructors and fields in class? I tried to like this, but it's not works: var MyClass = Java.extend(java.lang.Object, { myField1: java.lang.String, myField2: java.lang.Object, "<init>": function(arg1, arg2) { // Try to declare constructor }, myMethod: function(arg1, arg2, arg3) { // Try to declare method } }); 回答1: As A. Sundararajan correctly states, you can't add new features

Tkinter; Toplevel in a new class

醉酒当歌 提交于 2020-01-24 16:46:05
问题 I'm working on a project using Python and Tkinter. I want to modularize it. One of the main problems is that the implementation of my Toplevel widget is too big. I heard that it's possible to put this widget in a new class. The problem is I don't know how. Here is how I define my main window: class App(tk.Tk): def __init__(self): tk.Tk.__init__(self) Config(self) So for my Toplevel widget I tried: class Config(tk.Toplevel): def __init__(self, main): tk.Toplevel.__init__(self) Is it the right