Performance drops when trying to reset whole scene with Three.js
问题 In my current project Im using Threejs for buildin a level with meshes. All the graphical stuff with camera, scene, projector, renderer and so on is done in one object. For test purposes I want to reset the whole scene with different parameters, for example different level sizes. Because I want measure time of an algorithm I want a "full" reset. So my current approach is deleting the div-box containing the scene/canvas and deleting the whole object which has the threejs code. After this I