calloc

C博客作业05--2019-指针

偶尔善良 提交于 2019-12-06 06:28:16
0.展示PTA总分(0----2) 1.本章学习总结(2分) 1.1 学习内容总结 指针做循环变量做法:例如: for (p = a; p <= a + 9; p++)//使用指针求和 { sum = sum + *p; } 详情见课本195 例8-7 字符指针如何表示字符串:例如: char sa[] = "array"; char* sp = "point"; printf("%s", sa);//数组名sa作为printf的输出参数 printf("%s", sp);//字符指针sp作为printf的输出参数 printf("%s\n", "string");//字符串常量作为printf的输出参数 详细见课本201 8.4.2字符串和字符指针 动态内存分配: 动态分配内存的方式有两种: 1.动态存储分配函数malloc() 函数原型:void*malloc(unsigned size) 实现方式,例: //动态分配n个整数类型大小的空间 if ((p = (int*)malloc(n * sizeof(int))) == NULL) { printf("Not able to allocate memory.\n"); exit(1); } 每次动态分配都必须检查是否成功。 2.计数动态存储分配函数calloc() 函数原型:void * calloc(unsigned n

Some calls to “calloc” are suspiciously fast [duplicate]

穿精又带淫゛_ 提交于 2019-12-05 23:18:56
This question already has answers here : Why malloc+memset is slower than calloc? (3 answers) Closed 4 years ago . I'm benchmarking with “Perf” (Linux, gcc). When allocating memory: point_1 = calloc (100000000, 16); //this takes nearly 1 second and perf find 27M transfers from RAM->CACHE and 1M from CACHE->RAM This is OK. But when trying to allocate two arrays: point_1 = calloc (100000000, 16); point_2 = calloc (100000000, 16); //again, program takes nearly 1 second, 27M transfers RAM-CACAHE, 1M CACHE->RAM It looks like, that second “calloc” (and all following) are behave like “malloc”. I'm

Qt Creator - calloc fails with large memory

自闭症网瘾萝莉.ら 提交于 2019-12-05 16:43:51
I have a problem with Qt Creator, or one of its components. I have a program which needs lots of memory (about 4 GBytes) and I use calloc to allocate it. If I compile the C code with mingw/gcc (without using the Qt-framework) it works, but if I compile it within the Qt Creator (with the C code embedded in the Qt framework using C++), using the mingw/gcc toolchain, calloc returns a null-pointer. I already searched and found the qt-pro option QMAKE_LFLAGS += -Wl,--large-address-aware , which worked for some cases (around 3.5GBytes), but if I go above 4GBytes, it only works with the C code

Allocating contiguous memory for a 3D array in C

£可爱£侵袭症+ 提交于 2019-12-04 22:33:11
I need to allocate contiguous space for a 3D array. (EDIT:) I GUESS I SHOULD HAVE MADE THIS CLEAR IN THE FIRST PLACE but in the actual production code, I will not know the dimensions of the array until run time. I provided them as constants in my toy code below just to keep things simple. I know the potential problems of insisting on contiguous space, but I just have to have it. I have seen how to do this for a 2D array, but apparently I don't understand how to extend the pattern to 3D. When I call the function to free up the memory, free_3d_arr , I get an error: lowest lvl mid lvl a.out(2248

malloc,calloc与free函数

做~自己de王妃 提交于 2019-12-04 20:37:26
内存区域可以分为栈、堆、静态存储区和常量存储区,局部变量,函数形参,临时变量都是在栈上获得内存的,它们获取的方式都是由编译器自动执行的。 利用指针,我们可以像汇编语言一样处理内存地址,C 标准函数库提供了许多函数来实现对堆上内存管理,其中包括:malloc函数,calloc函数,free函数。使用这些函数需要包含头文件stdlib.h。 四个函数之间的有区别,也有联系,我们应该学会把握这种关系,从而编出精炼而高效的程序。 在说明它们具体含义之前,先简单从字面上加以认识,前2个函数有个共同的特点,就是都带有字符”alloc”,就是”allocate”,”分配”的意思,也就是给对象分配足够的内存,” calloc()”是”分配内存给多个对象”,” malloc()”是”分配内存给一个对象”,”free()”就比较简单了,”释放”的意思,就是把之前所分配的内存空间给释放出来。 void *calloc(size_t nobj, size_t size); 分配足够的内存给nobj个大小为size的对象组成的数组, 并返回指向所分配区域的第一个字节的指针; 若内存不够,则返回NULL. 该空间的初始化大小为0字节. char *p = (char *) calloc(100,sizeof(char)); void *malloc(size_t size);

calloc v/s malloc and time efficiency

时光总嘲笑我的痴心妄想 提交于 2019-12-04 09:12:03
问题 I've read with interest the post C difference between malloc and calloc. I'm using malloc in my code and would like to know what difference I'll have using calloc instead. My present (pseudo)code with malloc: Scenario 1 int main() { allocate large arrays with malloc INITIALIZE ALL ARRAY ELEMENTS TO ZERO for loop //say 1000 times do something and write results to arrays end for loop FREE ARRAYS with free command } //end main If I use calloc instead of malloc, then I'll have: Scenario2 int main

calloc v/s malloc and time efficiency

岁酱吖の 提交于 2019-12-03 03:15:28
I've read with interest the post C difference between malloc and calloc . I'm using malloc in my code and would like to know what difference I'll have using calloc instead. My present (pseudo)code with malloc: Scenario 1 int main() { allocate large arrays with malloc INITIALIZE ALL ARRAY ELEMENTS TO ZERO for loop //say 1000 times do something and write results to arrays end for loop FREE ARRAYS with free command } //end main If I use calloc instead of malloc, then I'll have: Scenario2 int main() { for loop //say 1000 times ALLOCATION OF ARRAYS WITH CALLOC do something and write results to

calloc in Swift

匿名 (未验证) 提交于 2019-12-03 02:26:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: How do I transform the following ObjectiveC statements into SWIFT: UInt32 * pixels ; pixels = ( UInt32 *) calloc ( height * width , sizeof ( UInt32 )); I tried to do the following: var pixels : UInt32 pixels = ( UInt32 ) calloc ( height * width , sizeof ( UInt32 )) and I receive the error message: Int is not convertible to UInt and the (UInt32) Casting didn't work as well. Can someone give me some advice please? I am struggling a little bit with SWIFT still. Thank you. 回答1: Here's an easier way of allocating that array in swift:

why calloc pointer type is void *? [duplicate]

匿名 (未验证) 提交于 2019-12-03 01:08:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: This question already has an answer here: Malloc and Void Pointers 5 answers I reading a C book. but can't understand sentence that is If the call calloc is successful, pointer of type void* that points to the base of the array in memory is returned; Here, if pointer of type void* that points to the base of the array in memory, then array[0] has type of void?? I want know what is mean... Thank you guys read my question I hope receive answer! 回答1: I can see how it's tempting to think that since int * points to int , then void * should point

Thread 1: EXC_BAD_ACCESS ( code=2,address=0x8) Error c++

匿名 (未验证) 提交于 2019-12-03 00:59:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm developing c++ application . I have allocated memory but im getting the Error Thread 1: EXC_BAD_ACCESS ( code=2,address=0x8) in superfile.cpp. Here is my code : superfile.h struct Node{ Voxel *data; Node *next; }; superfile.cpp int* cnt =(int*)calloc(_width*_height,sizeof(int)); Voxel *temp =(Voxel *)calloc(_width*_height,sizeof(Voxel)); Node *list=(Node *)calloc(_width*_height*2,sizeof(Node)); list[(_width*_height)+l].next = list[_width*yy + xx].next->next; // Thread 1: EXC_BAD_ACCESS ( code=2,address=0x8) Error c++ after debugging the