call-by-value

Does const call by reference improve performance when applied to primitive types?

不羁的心 提交于 2020-01-02 02:53:12
问题 Concerning objects (especially strings), call by reference is faster than call-by-value because the function call does not need to create a copy of the original object. Using const, one can also ensure that the reference is not abused. My question is whether const call-by-reference is also faster if using primitive types, like bool, int or double. void doSomething(const string & strInput, unsigned int iMode); void doSomething(const string & strInput, const unsigned int & iMode); My suspicion

If perl is call-by-reference why does this happen?

只谈情不闲聊 提交于 2019-12-13 07:58:56
问题 I've read that perl uses call-by-reference when executing subrutines. I made a simple piece of code to check this property, but it behaves like if perl was call-by-value: $x=50; $y=70; sub interchange { ($x1, $y1) = @_; $z1 = $x1; $x1 = $y1; $y1 = $z1; print "x1:$x1 y1:$y1\n"; } &interchange ($x, $y); print "x:$x y:$y\n"; This produces the following output: $ perl example.pl x1:70 y1:50 x:50 y:70 If arguments were treated in a call-by-reference way, shouldn't x be equal to x1 and y equal to

How to do this program in C? Part 3.2-3.9 [closed]

北战南征 提交于 2019-12-11 15:33:55
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . Are multiple conditions, as in multiple if else statements needed for the intersection rectangles to be printed correctly? Step 3: Two rectangles intersect if they have an area in common Two rectangles do not overlap if they just touch (common edge, or common corner) Two rectangles intersect(as specified above

Does const call by reference improve performance when applied to primitive types?

别说谁变了你拦得住时间么 提交于 2019-12-05 05:54:29
Concerning objects (especially strings), call by reference is faster than call-by-value because the function call does not need to create a copy of the original object. Using const, one can also ensure that the reference is not abused. My question is whether const call-by-reference is also faster if using primitive types, like bool, int or double. void doSomething(const string & strInput, unsigned int iMode); void doSomething(const string & strInput, const unsigned int & iMode); My suspicion is that it is advantageous to use call-by-reference as soon as the primitive type's size in bytes

Why is an ArrayList parameter modified, but not a String parameter? [duplicate]

让人想犯罪 __ 提交于 2019-11-28 21:14:43
This question already has an answer here: Is Java “pass-by-reference” or “pass-by-value”? 83 answers public class StackOverFlow { public static void main(String[] args) { ArrayList<String> al = new ArrayList<String>(); al.add("A"); al.add("B"); markAsNull(al); System.out.println("ArrayList elements are "+al); String str = "Hello"; markStringAsNull(str); System.out.println("str "+ str); } private static void markAsNull(ArrayList<String> str){ str.add("C"); str= null; } private static void markStringAsNull(String str){ str = str + "Append me"; str = null; } } This outputs: ArrayList elements are

Passing address, but it is working like call by value in C?

青春壹個敷衍的年華 提交于 2019-11-27 15:54:00
Hello I am a beginner in C programming language. Recently I read about call by value and call by address. I have learned that in call by address changes in the called functions reflects the callee. However the following code does not work like that. int x = 10,y = 20; void change_by_add(int *ptr) { ptr = &y; printf("\n Inside change_by_add\t %d",*ptr); // here *ptr is printing 20 } void main(){ int *p; p = &x; change_by_add(p); printf("\nInside main\t %d", *p); // here *p is still pointing to address of x and printing 10 } When I am passing address then why the changes made by called function

Passing address, but it is working like call by value in C?

半腔热情 提交于 2019-11-26 17:20:37
问题 Hello I am a beginner in C programming language. Recently I read about call by value and call by address. I have learned that in call by address changes in the called functions reflects the callee. However the following code does not work like that. int x = 10,y = 20; void change_by_add(int *ptr) { ptr = &y; printf("\n Inside change_by_add\t %d",*ptr); // here *ptr is printing 20 } void main(){ int *p; p = &x; change_by_add(p); printf("\nInside main\t %d", *p); // here *p is still pointing to