How can chrome.socket be used for broadcasting or multicasting?
问题 I want to create a Chrome Packaged App used for LAN only, where one instance serves as a server (session host) and other instances must discover the server and join the session. Can this be achieved with chrome.socket? I have set up the server like this: var socket = chrome.socket || chrome.experimental.socket; socket.create('udp', {}, function(createInfo) { var publish_socket = createInfo.socketId; socket.bind(publish_socket, '225.0.0.42', 42424, function (result) { if (result < 0) console