Calculate a bezier spline to get from point to point
I have 2 points in X,Y + Rotation and I need to calculate a bezier spline (a collection of quadratic beziers) that connects these 2 points smoothly. (see pic) The point represents a unit in a game which can only rotate slowly. So to get from point A to B, it has to take a long path. The attached picture shows quite an exaggeratedly curvy path, but you get the idea. What formulas can I use to calculate such a bezier spline? Just saw that I misunderstood your question. Couldn't you use a single cubic hermite splines instead since you have a start and end point and two directions (tangents)? Are