Alternatives to creating an openGL texture from a captured video frame to overlay an openGL view over video? (iPhone)
问题 This is mostly relevant for augmented reality type applications. Apple provides information on how to capture video frames (and save them as images if need be) with AVCaptureSession here: http://developer.apple.com/library/ios/#qa/qa2010/qa1702.html I know that it is possible to create an openGL texture out a captured video frame and then use that as a background in the openGL view over which to overlay other graphics. I am wondering if there are any alternatives to this method? The method