assets

How to Reduce size of Tflite model or Download and set it programmatically?

只谈情不闲聊 提交于 2021-02-07 13:21:08
问题 Okay so in my app i am trying to implement face recognition using face net model which is converted to tflite averaging at about 93 MB approximately, however this model eventually increases size of my apk. so i am trying to find alternate ways to deal with this Firstly i can think of is to compress it in some way and then uncompress when app is installed Another way is that i should upload that model to server and after being downloaded get it loaded in my application. However i do not seem

Android 4.0.4 WebView MediaPlayer Error (1, -2147483648) Using <audio> Tag and Local Assets File

旧城冷巷雨未停 提交于 2021-02-04 17:52:53
问题 I'm new to Android and have been trying to get the HTML5 <audio> tag to work in a WebView browser but keep getting MediaPlayer Error (1, -2147483648). The file I'm trying to play resides below the "assets" directory. I've tried referencing a file in the "res/raw" directory, but with the same result. To verify that the files could be found and played, as part of my tests I created a variation of the code where the sound would be triggered through an <a> tag and would be processed by a

Android 4.0.4 WebView MediaPlayer Error (1, -2147483648) Using <audio> Tag and Local Assets File

≡放荡痞女 提交于 2021-02-04 17:52:49
问题 I'm new to Android and have been trying to get the HTML5 <audio> tag to work in a WebView browser but keep getting MediaPlayer Error (1, -2147483648). The file I'm trying to play resides below the "assets" directory. I've tried referencing a file in the "res/raw" directory, but with the same result. To verify that the files could be found and played, as part of my tests I created a variation of the code where the sound would be triggered through an <a> tag and would be processed by a

reference assets with generated style data bind

Deadly 提交于 2021-01-29 11:00:48
问题 I'm using the vue-cli 3 and want to generate background-image paths. Therefore I'm using the style data bind within an v-for-loop. the component: <template> <ul> <li v-for="(tool, index) in tools" :key="index"> <a href="#" :style="{ backgroundImage: 'url(@/assets/icons/' + tool + '.svg)' }"></a> </li> </ul> </template> <script> export default { props: { tools: Array, } } </script> The images are in this folder: src/assets/icons/xxx.svg The problem is, that the generated image path seems to be

Asset caching problems in Angular application

家住魔仙堡 提交于 2021-01-29 05:12:31
问题 I have an Angular 8 application for which I have had caching problems during deployment of new releases. Basically I noticed that when using ng build --prod , the outputHashing option is set to all in my angular.json . Therefore all files generated by ng build have a content hash in their names, which is great for two reasons: the browser can safely long-term cache the files of my application (if the content of the file changes in a new release, the name changes and therefore the file is

Asset caching problems in Angular application

 ̄綄美尐妖づ 提交于 2021-01-29 05:11:20
问题 I have an Angular 8 application for which I have had caching problems during deployment of new releases. Basically I noticed that when using ng build --prod , the outputHashing option is set to all in my angular.json . Therefore all files generated by ng build have a content hash in their names, which is great for two reasons: the browser can safely long-term cache the files of my application (if the content of the file changes in a new release, the name changes and therefore the file is

Javascript: create font from blob data

元气小坏坏 提交于 2021-01-28 00:34:30
问题 I'm trying to create an assets loader based on XMLHttpRequest only. I'm loading images with the help of XMLHttpRequest, getting it's responce of "blob" type and converting it to a normal html element. Something like this: var request = new XMLHttpRequest(); var image; var blob; request.onreadystatechange= function() { if (request.readyState === 4) { if (request.status === 200) { blob = request.response; image = new Image(); image.src = window.URL.createObjectURL(blob); } } }; request

How to import an fbx in Unity correctly?

橙三吉。 提交于 2021-01-06 07:23:54
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

夙愿已清 提交于 2021-01-06 07:23:43
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

人盡茶涼 提交于 2021-01-06 07:23:08
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be