assets

All images in /assets folder dissapear when I build with webpack

你说的曾经没有我的故事 提交于 2021-02-19 05:30:32
问题 Until now I worked in dev enviroment , but now I arrived into prod enviroment , and I run into this issue: some important details on the project: Everything works fine when I run the project on webpack-dev-server Its a React app I costumized webpack.config myself so maybe I have some mistakes (not a create-react-app) My /assets folder has some images I have font-awesome installed I use file-loader to deal with font-awesome and all the images The problem: After I run build I loose all of the

All images in /assets folder dissapear when I build with webpack

这一生的挚爱 提交于 2021-02-19 05:30:32
问题 Until now I worked in dev enviroment , but now I arrived into prod enviroment , and I run into this issue: some important details on the project: Everything works fine when I run the project on webpack-dev-server Its a React app I costumized webpack.config myself so maybe I have some mistakes (not a create-react-app) My /assets folder has some images I have font-awesome installed I use file-loader to deal with font-awesome and all the images The problem: After I run build I loose all of the

Adding local assets keeps loading forever in spark ar tool

人走茶凉 提交于 2021-02-11 07:02:36
问题 Whenever I try to load any local asset to my project, it just keeps loading forever and neither loads nor the uploading stops and if I try to do anything else on top of it, the application hangs. This is happening everytime and I have to manually close application and try again yet for the same result. Can anyone help me fix this? 回答1: I found the issue. I was doing dragging and dropping of the headOccluder.obj directly onto the face tracker. So It was taking so much time. I followed that

Adding local assets keeps loading forever in spark ar tool

强颜欢笑 提交于 2021-02-11 07:01:41
问题 Whenever I try to load any local asset to my project, it just keeps loading forever and neither loads nor the uploading stops and if I try to do anything else on top of it, the application hangs. This is happening everytime and I have to manually close application and try again yet for the same result. Can anyone help me fix this? 回答1: I found the issue. I was doing dragging and dropping of the headOccluder.obj directly onto the face tracker. So It was taking so much time. I followed that

How can I overwrite an assets image in Flutter having a source image?

好久不见. 提交于 2021-02-11 00:27:18
问题 I'm fairly new to Dart and Flutter, and I'm having trouble to overwrite an existing assets image from a source image. My attempt: try { File localFile = File('assets/images/myImage.png'); localFile.writeAsBytesSync(originFile.readAsBytesSync()); catch (e) { log(e.toString()); } I get: [log] FileSystemException: Cannot open file, path = 'assets/images/myImage.png' (OS Error: No such file or directory, errno = 2) I did define the assets folder in pubspec.yaml : assets: - assets/images/ Ok, so I

How can I overwrite an assets image in Flutter having a source image?

大城市里の小女人 提交于 2021-02-11 00:26:14
问题 I'm fairly new to Dart and Flutter, and I'm having trouble to overwrite an existing assets image from a source image. My attempt: try { File localFile = File('assets/images/myImage.png'); localFile.writeAsBytesSync(originFile.readAsBytesSync()); catch (e) { log(e.toString()); } I get: [log] FileSystemException: Cannot open file, path = 'assets/images/myImage.png' (OS Error: No such file or directory, errno = 2) I did define the assets folder in pubspec.yaml : assets: - assets/images/ Ok, so I

How can I overwrite an assets image in Flutter having a source image?

。_饼干妹妹 提交于 2021-02-11 00:25:13
问题 I'm fairly new to Dart and Flutter, and I'm having trouble to overwrite an existing assets image from a source image. My attempt: try { File localFile = File('assets/images/myImage.png'); localFile.writeAsBytesSync(originFile.readAsBytesSync()); catch (e) { log(e.toString()); } I get: [log] FileSystemException: Cannot open file, path = 'assets/images/myImage.png' (OS Error: No such file or directory, errno = 2) I did define the assets folder in pubspec.yaml : assets: - assets/images/ Ok, so I

Assets Images not rendering in flutter-ios. How to render local asset-images inside html <img src…> tag in flutter without using webview?

守給你的承諾、 提交于 2021-02-07 19:01:43
问题 Open issue at GitHub I am using HTML/CSS to create PDF views. So, In some cases we need render images from the local asset-folder. When we try to render the file from assets folder image is not displaying. How to resolve this issue? iOS-Screenshot: Full Source Code: RenderHtml.dart import 'package:flutter/material.dart'; import 'dart:async'; import 'dart:io'; import 'package:flutter_full_pdf_viewer/flutter_full_pdf_viewer.dart'; import 'package:flutter_html_to_pdf/flutter_html_to_pdf.dart';

How to Reduce size of Tflite model or Download and set it programmatically?

旧街凉风 提交于 2021-02-07 13:21:45
问题 Okay so in my app i am trying to implement face recognition using face net model which is converted to tflite averaging at about 93 MB approximately, however this model eventually increases size of my apk. so i am trying to find alternate ways to deal with this Firstly i can think of is to compress it in some way and then uncompress when app is installed Another way is that i should upload that model to server and after being downloaded get it loaded in my application. However i do not seem

How to Reduce size of Tflite model or Download and set it programmatically?

不问归期 提交于 2021-02-07 13:21:16
问题 Okay so in my app i am trying to implement face recognition using face net model which is converted to tflite averaging at about 93 MB approximately, however this model eventually increases size of my apk. so i am trying to find alternate ways to deal with this Firstly i can think of is to compress it in some way and then uncompress when app is installed Another way is that i should upload that model to server and after being downloaded get it loaded in my application. However i do not seem