Algorithms for realtime strategy wargame AI
问题 I'm designing a realtime strategy wargame where the AI will be responsible for controlling a large number of units (possibly 1000+) on a large hexagonal map. A unit has a number of action points which can be expended on movement, attacking enemy units or various special actions (e.g. building new units). For example, a tank with 5 action points could spend 3 on movement then 2 in firing on an enemy within range. Different units have different costs for different actions etc. Some additional