ARCore + Unity + Augmented Images - Load different prefabs for different Images
How do I assign different prefabs to different images? right now, I have all my prefabs loading in on top of each other but how do I get it so each prefab loads in only once on top of one image so each image has a different prefab? I've modified the sample code (the frame corners) to load in my own prefab and used a dictionary to pair the prefabs with images from the database but when the program runs it instatiates all the prefabs in the same place rather than putting one prefrab on each image it puts all the prefabs on every image - this is the code I've been using: public GameObject obj1,