How to apply constant force on a Box2D body?
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I am making a Box2d game for the iPhone. I need to apply a force on a body which represents my main character. The body is actually a rectangle on top of a circle connected using a revolute joint. I am using this as the skeleton for my character who is supposed to be running through the game(any suggestions or feedback on this too would be appreciated). I need a force to be applied continuously so that it keeps him moving. What would be the best way to do this? I am currently applying linear velocity inside the tick method. _world