in-app-purchase

Multitasking and SKPaymentQueue I get a “stuck” SKPaymentTransaction with a transactionState of SKPaymentTransactionStatePurchasing

主宰稳场 提交于 2019-12-23 09:50:31
问题 My question is basically how to reproduce the behavior I see in other apps in the app store with regards to in-app purchases: Immediately following the user pressing "Buy" the button is hidden and a spinner is displayed (essentially de-bouncing the Buy action). The user pressing cancel to the StoreKit dialog (in the app or outside of it) results in the spinner going away. I'm attempting to show and hide the spinner based on observing the state of transactions in the SKPaymentQueue. My problem

In app purchase maximum limit

旧时模样 提交于 2019-12-23 08:38:08
问题 I heard that apple is newly offer additional 10,000 items for the in app purchase products (Beside the original 10,000 items) .. if that is correct how can I achieve that ? Thanks 回答1: Login to itunes connect. In the bottom panel, click contact us. In resulting dropdown, select 'Manage your in app purchases'. In second dropdown, select 'Eligible for in app purchase'. This will open a section with relavent links in apple documentation. If this does not answer it, there will be one more

Apple In-app Purchase and physical/digital goods

岁酱吖の 提交于 2019-12-23 05:57:09
问题 I know that in-app purchase cannot be used to buy physical goods that are obviously not usable within an app. But how the following case is treated? I have an app which offers some free content (images, activities, etc) and others that are chargeable using in-app purchase. Here I have no problem. But, what happens if part of the business model I have includes an annual subscription that gives members access to printed content as well as the digital one chargeable through IAP. That is, the

In app purchase not work

左心房为你撑大大i 提交于 2019-12-23 05:33:11
问题 I use this tutorial http://www.raywenderlich.com/2797/introduction-to-in-app-purchases for create purchases in my app. From time to time this code is working or not working. I know it sounds funny, but this is my problem. For example: First start app (all items download and shows in table and i have available to purchase any of this), but at the next time (for example second start) I get an error on this line: SKProduct *product = [[InAppRageIAPHelper sharedHelper].products objectAtIndex:0];

consuming in App purchased item

做~自己de王妃 提交于 2019-12-23 04:33:37
问题 I'm trying to use in app purchase, after I want to purchase my item, I get the following error in the result of " IabHelper.OnConsumeFinishedListener mConsumeFinishedListener " my Item is not a subscription ! the result.getmessage is as following: "Items of type 'subs' can't be consumed. (response: -1010:Invalid consumption attempt)" what shall I do ? my full code: public class BuyCoins extends Activity{ String TAG="TESTPURCHASE"; IabHelper mHelper; static final String ITEM_100_SKU = "ir.e

How to download In-app purchase item from our server android and iOS

坚强是说给别人听的谎言 提交于 2019-12-23 03:13:41
问题 I need some information about in app purchase app. I want to work on Inapp purchase app for android and iPhone both. I just need to know few things about InApp system. After reading documentation and stack-overflow, i come to know that it is possible to upload Inapp purchase data item (like videos,music) on our own server and we just need to manage purchase item list on google play for android or app store for iPhone. I just need to know that after purchase item what are the "strings or

How can I verify user has already done in purchase In my Android App without open Purchase Dialog?

强颜欢笑 提交于 2019-12-23 03:04:54
问题 I have one application in that i have put In App Purchase when User open Application i check first time In Purchase happen or not using launchPurchaseFlow(using automatic call) because of this open Dialog of In App purchase(i am call this methode first time because suppose user have done in app purchase he is reinstalling App so check in Purchase happen or not this methode give response Already Purchase so i can know not to display add ) so how can i call this methode and ignore the in

Play Store In-App Billing custom price programmatically?

喜你入骨 提交于 2019-12-23 02:39:10
问题 My application is used to buy journey tickets. The ticket price is different everytime. Can I use In-App Billing to make the user pay a custom price everytime? If so how? i.e. can I set the price which the user has to pay programmatically? 回答1: You cannot use Google Play In-App Billing to make the user pay a custom price. Moreover you cannot use Google Play In-App Billing to sell physical goods and services like journey tickets: You can use In-app Billing to sell only digital content. You

Play Store In-App Billing custom price programmatically?

旧街凉风 提交于 2019-12-23 02:38:50
问题 My application is used to buy journey tickets. The ticket price is different everytime. Can I use In-App Billing to make the user pay a custom price everytime? If so how? i.e. can I set the price which the user has to pay programmatically? 回答1: You cannot use Google Play In-App Billing to make the user pay a custom price. Moreover you cannot use Google Play In-App Billing to sell physical goods and services like journey tickets: You can use In-app Billing to sell only digital content. You

iOS auto-renewable subscriptions - Questions regarding the renewing process

六月ゝ 毕业季﹏ 提交于 2019-12-22 21:43:20
问题 I have a few questions that will help me understand things better if answered: Is there a way to differentiate between a fresh subscription and the renewal of a previously-purchased one? Does the subscription go through the renewal process immediately after the expires_date is hit? It seems that sometimes (in the Sandbox, at least) my subscriptions will renew 30-60 seconds before the expires_date. Does the renewal always happen at a consistent time after the expires_date is hit? For instance,