in-app-purchase

Android: Consume a product after purchase (in-app billing)

拜拜、爱过 提交于 2019-12-23 22:11:54
问题 I have some problems with in app billing, I wanted to create an product inside the app that can be bought several times. But google made the in app billing in a way that a product first must be consumed before you can buy it again. I tried it with the following code: public class HomeFragment extends Fragment { private WebView homesite; private String homeTabUrl; private ProgressBar pBar; private Bundle webViewBundle; private Boolean buddyProfile = false; private Boolean buddyProfile2 = false

iOS In App Purchase sandbox testing says I have the wrong password

折月煮酒 提交于 2019-12-23 21:41:06
问题 I created a Sandbox Tester account in itunesconnect and verified the email address through the email that I registered on the web. After verification, I tried to purchase something in my app with the Sandbox Account and I was alerted to change my password; so I did. Then I tried to purchase something in my app again with the new password and it says that the Apple ID / password is not recognized. Am I doing something incorrect in this process? 回答1: What you do is correct. The sandbox service

“submit for review” is disabled for in-app purchase product

时光怂恿深爱的人放手 提交于 2019-12-23 20:46:26
问题 Based on all the steps mentioned here http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/, I have created a new application, uploaded its' binary and rejected it. I also added a product but its status is in "Ready to Submit" and the top right button "submit for review" is disabled. Is this normal? 回答1: maybe due to this in short: Lodsys has been threatening developers using in-app purchases about a patent they own and apple has licensed (but the license does not extend to

iPhone in app purchase for charitable donations [closed]

删除回忆录丶 提交于 2019-12-23 20:01:39
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . I am developing an app for a registered charity in the United Kingdom and would like to touch base with you folks to see if any of you have experience with donations via in app purchases. The donations will likely consist of pre-defined amounts, such as: £1 £5 £10 £50 £100 My questions is: does Apple allow in

SKProductsRequest Returning Empty Results

萝らか妹 提交于 2019-12-23 19:08:09
问题 I have looked over some of the other answers and they don't seem to help my situation. I have a new app that is nearly ready for its initial release and I am just working on the In App Purchase section. I have used IAP in a previous app so I thought the move over should be straight forward. The problem is, however, that whenever I run SKProductsRequest, it returns an empty results set. I am using the following to make the request productIdentifierList = [[NSMutableArray alloc] init];

iOS - Detecting Promo Code in-app purchases

[亡魂溺海] 提交于 2019-12-23 16:10:06
问题 I have an app that uses non-renewable in-app purchase products. Today I am thinking of releasing some 100 in-app Promo Codes for my initial users. The in-app purchases work as expected in the app, but I'm unable to figure out what kind of check I need to do on app if the user has redeemed promo-code on App Store already. ie., How do I check whether a user has redeemed a in-app purchase promo-code when they return to my app? Edit: I also need the receipt to set an expiry date for the purchased

iOS in-app purchase's receipt string explained

回眸只為那壹抹淺笑 提交于 2019-12-23 15:39:08
问题 I try to understand the receipt information obtained from iTunes server, but could not find relevant documentation. Particularly, what's the difference among unique_identifier , unique_vendor_identifier , original_transaction_id (which is claimed, in a WWDC'12 session, to be a de facto customer id) and [[[UIDevice currentDevice] identifierForVendor] UUIDString] ? {"receipt": {"original_purchase_date_pst":"...", "purchase_date_ms":"...", "unique_identifier":"...", "original_transaction_id":"..

How To Cancel In-App-Purchase If My Server Fails and Cannot Provide Content? (iOS)

筅森魡賤 提交于 2019-12-23 13:15:09
问题 I am implementing in app purchase on iOS, where my server will provide access to certain content when the user purchases an item. I have everything working, including having the server able to verify the receipt from the purchase before providing access to the content. However, if for some reason the app is not able to register the transaction with my server (due to a server outage, for example), I'd like to cancel the transaction so that the user isn't charged by iTunes. Is this possible? To

In App Purchase sandbox - Invalid address

家住魔仙堡 提交于 2019-12-23 13:08:02
问题 I have implemented In App Purchase in so many applications and tested all of them in Sandbox environment. Right now I am working on one of the app's In App Purchase, which i tested yesterday and was working fine, but by today morning none of the existing sandbox accounts working for In App test. I followed one of the apple thread to solve issue but nothing seems to be working.In this thread so many developers faced same issue, some of them come with solution, but none of them works for me. I

Flex mobile supports native mobile features?

こ雲淡風輕ζ 提交于 2019-12-23 10:03:13
问题 Does flex mobile supports In-App purchases, push notification etc that can run on all supported mobile platforms (iOS, Android, Blackberry playbook). Thanks 回答1: Currently "all" native mobile features are "supported" via AIR native extensions. You can read about AIR native extensions here It is quite a new feature, but the point is, you can create bridge between native code SDK and your AIR application. It means, your application will be able to make calls to native SDK, and also receive