Handling in-app purchases / consumable products across sessions/devices?
My question is centered around handling in-app purchases for consumables with Google's In-App Billing API. ( https://developer.android.com/google/play/billing/api.html#consumetypes ) Their documentation describes consumables as: Consumable products In contrast, you can implement consumption for products that can be made available for purchase multiple times. Typically, these products provide certain temporary effects. For example, the user's in-game character might gain life points or gain extra gold coins in their inventory. Dispensing the benefits or effects of the purchased product in your