any

EFCore 3.1 - Exists query via Any; Query cannot be translated

偶尔善良 提交于 2021-01-27 11:17:09
问题 We're using EFCore 3.1 and trying to build a query using Exists by means of .Any() which spans 2 properties. var selectionCriteria = someHugeList.Select(sh => new { sh.Id, sh.StatusCode }).ToList() var resultsQry = _myContext.SomeClass .Include(sc => sc.DetailRecords) .Where(sc => selectionCriteria.Any(crit => crit.Id == sc.Id && crit.StatusCode == sc.StatusCode)); var results = await resultsQry.ToListAsync() When running this query (even with a small amount (5 items) of selection criteria

SQLite syntax for operator “ANY”

£可爱£侵袭症+ 提交于 2021-01-26 09:25:13
问题 I'm trying execute this query in SQLite: SELECT * FROM customers WHERE rating = ANY (SELECT rating FROM customers WHERE city = 'Rome'); But received this error: Query Error: near "SELECT": syntax error Unable to execute statement If I replace rating = ANY to rating IN , everything works fine. Can someone show me how ANY statement works in SQLite and what I am doing wrong? 回答1: AFAIK, SQLite doesn't have an ANY operator. You could, however, use the IN operator to get the required functionality

SQLite syntax for operator “ANY”

会有一股神秘感。 提交于 2021-01-26 09:23:00
问题 I'm trying execute this query in SQLite: SELECT * FROM customers WHERE rating = ANY (SELECT rating FROM customers WHERE city = 'Rome'); But received this error: Query Error: near "SELECT": syntax error Unable to execute statement If I replace rating = ANY to rating IN , everything works fine. Can someone show me how ANY statement works in SQLite and what I am doing wrong? 回答1: AFAIK, SQLite doesn't have an ANY operator. You could, however, use the IN operator to get the required functionality

Lifetime issue when using the Any trait to get references to structs containing references

谁都会走 提交于 2020-12-26 04:28:26
问题 I ran into a lifetime problem with a little game. The below code represents a very boiled down version of the update loop. I need the container mutable reference to get references to other game objects or to create new ones or trigger a functionality. For that reason, I need the Any trait to be able to cast the trait to a struct, so in my GameObj trait I added an as_any method, but this resulted in a lifetime issue. use std::any::Any; trait GameObj<'a> { fn as_any<'b>(&'b self) -> &'b (dyn

Lifetime issue when using the Any trait to get references to structs containing references

房东的猫 提交于 2020-12-26 04:27:59
问题 I ran into a lifetime problem with a little game. The below code represents a very boiled down version of the update loop. I need the container mutable reference to get references to other game objects or to create new ones or trigger a functionality. For that reason, I need the Any trait to be able to cast the trait to a struct, so in my GameObj trait I added an as_any method, but this resulted in a lifetime issue. use std::any::Any; trait GameObj<'a> { fn as_any<'b>(&'b self) -> &'b (dyn

Python: Lazy Function Evaluation in any() / all()

前提是你 提交于 2020-12-05 10:29:06
问题 Logical operators in Python are lazy. With the following definition: def func(s): print(s) return True calling the or operator >>> func('s') or func('t') 's' only evaluates the first function call, because or recognizes that the expression evaluates to True , irregardless of the return value of the second function call. and does behave analogously. However, when using any() (analogously: all() ) in the following way: >>> any([func('s'), func('t')]) 's' 't' all function calls are evaluated,

swift类型转换is和as

旧时模样 提交于 2020-05-02 10:52:09
Swift中类型转换使用 is 和 as 操作符。使用这两个操作符可以检查值的类型或者转换他的类型 一、类型检查 class Animal: NSObject { var name: String! init(name: String) { self.name = name } } class Dog: Animal { var color: UIColor! init(name: String,color: UIColor) { self.color = color super.init(name: name) } } class Cat: Animal { var weight: Float! init(name: String,weight: Float) { self.weight = weight super.init(name: name) } } let animals = [Dog.init(name: "tiger", color: UIColor.yellow), Dog.init(name: "wangcai", color: UIColor.black), Cat.init(name: "hellokitty", weight: 10.0)] 如上创建三个类: Animal,Dog,Cat ,其中Cat和Dog继承与Animal 。创建了一个容器