Networking problems in games
问题 I am looking for networking designs and tricks specific to games. I know about a few problems and I have some partial solutions to some of them but there can be problems I can't see yet. I think there is no definite answer to this but I will accept an answer I really like. I can think of 4 categories of problems. Bad network The messages sent by the clients take some time to reach the server. The server can't just process them FCFS because that is unfair against players with higher latency. A