anime.js

How to use animejs inside React?

蓝咒 提交于 2021-02-08 08:28:25
问题 I have installed animejs from npm , and imported the required file, but when adding anime(code) inside my code it does not work prefectly and shows an error . this is a small example of what I did : import React from 'react'; import anime from 'animejs'; const test =()=>{ const animation = anime({ targets: '.css-selector-demo .el', translateX: 250 }); return( <div> { animation } </div> ) } export default test; and this is the error that I got : Error: Objects are not valid as a React child

Why isn't anime.js working in my browser?

…衆ロ難τιáo~ 提交于 2019-12-25 18:52:06
问题 For some reason my anime.js isn't working in my browser, but when I give my code to people I know online, it works just fine for them. Here's my HTML code: <div id="CSStransforms"> <div class="square el"></div> </div> and yes, I have linked the cdn -> <script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/2.2.0/anime.js"></script> <script src="main.js"></script> and here's my JAVASCRIPT code: var CSStransforms = anime({ targets: '#CSStransforms .el', translateX: 250, scale: 2, rotate:

Why isn't anime.js working in my browser?

心已入冬 提交于 2019-12-25 18:51:40
问题 For some reason my anime.js isn't working in my browser, but when I give my code to people I know online, it works just fine for them. Here's my HTML code: <div id="CSStransforms"> <div class="square el"></div> </div> and yes, I have linked the cdn -> <script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/2.2.0/anime.js"></script> <script src="main.js"></script> and here's my JAVASCRIPT code: var CSStransforms = anime({ targets: '#CSStransforms .el', translateX: 250, scale: 2, rotate:

Getting current coordinates for a morphing svg with javascript

空扰寡人 提交于 2019-12-11 12:02:34
问题 I am attempting to take an svg path that is morphing in response to the user's mouse movements and expand it into a stable rectangle when the user clicks a button. The current project is here (please note that this is taken from a codrops demo with a few alterations): https://codepen.io/redheadedmandy/pen/RjBKeQ Assuming that there is a way to call the current coordinates of the SVG, I figured I would do the following on the click of the button: var currentPoints = ; // insert current path