android-lvl

How do you deal with LicenseCheckerCallback.ERROR_NOT_MARKET_MANAGED error code?

半城伤御伤魂 提交于 2019-11-27 01:24:35
问题 Using com.android.vending.licensing you can check if your app is licensed or not. There is a callback, applicationError() that tells you if anything went wrong. Today I encountered error ERROR_NOT_MARKET_MANAGED and I can't figure out how I should deal with it! Here's what I did: On Google Play, I added my e-mail address as a test account. On Google Play, I saved my app (unpublished) with versionCode="10" . On my machine, I changed to versionCode="11" . License check now fails with error code

Android: app licensing, copy protection

我只是一个虾纸丫 提交于 2019-11-26 22:44:11
问题 I have an apk file, that is non-free My questions is the following: 1, If Copy Protection is set to "true" on the market, the users can copy my apk file from the device or not? (rooted/non rooted) copy apk from device 2, If they can: what is the best way to make a REAL copy protection? Thanks, Leslie 回答1: 1. Yes they can , in rooted phones: http://theandroidsite.com/2009/11/22/how-to-backup-protected-and-paid-android-applications-for-root-users/ APKs are probably stored in /data/app: Does

Lucky patcher, how can I protect from it? [duplicate]

蹲街弑〆低调 提交于 2019-11-26 18:51:56
问题 This question already has an answer here: Way to protect from Lucky Patcher / play licensing [closed] 8 answers I know this topic has been opened multiple times and I learnt a lot but I stumbled across a problem I really need advice on. I'm using LVL with Obfuscation. I changed the default LVL ALOT so that anti-LVL does not break it. However, Lucky Patcher with one click breaks it! I tried to see the new broken APK. Yes it simply called my "allow method". My question is if someone can

How can I implement Google Play Licensing for an Android app? [closed]

走远了吗. 提交于 2019-11-26 18:44:47
问题 I saw the stock Android-Developer licensing library instructions, but the overview seems to omit several key steps in the process and fails to fully explain how to get something working. Can someone provide an explicit set of operations that worked to get the licensing library set up on an Android app so it checks to ensure that a user has paid for an app in Google Play before allowing use? 回答1: I have been working on implementing licensing in my app for some time now and finally have it