actor

libgdx difference between sprite and actor

亡梦爱人 提交于 2019-12-02 17:28:57
I'm just going through the javadoc and various tutorials on libgdx and I'm at the stage of trying to figure out differences between various concepts that seem similar to me or provide similar capabilities in libgdx. At first I thought scene2d was about creating interactive items such as menus, etc but various tutorials I'm reading use scene2d/actors for the main game items (i.e. the player, etc) and others just use sprites. What exactly is the difference between using Sprite and Actor (i.e. scene2D) in a game and when should you choose? Thanks. A Sprite is basically an image with a position,

Design patterns for Agent / Actor based concurrent design [closed]

橙三吉。 提交于 2019-12-02 15:55:14
Recently i have been getting into alternative languages that support an actor/agent/shared nothing architecture - ie. scala, clojure etc (clojure also supports shared state). So far most of the documentation that I have read focus around the intro level. What I am looking for is more advanced documentation along the gang of four but instead shared nothing based. Why ? It helps to grok the change in design thinking. Simple examples are easy, but in a real world java application (single threaded) you can have object graphs with 1000's of members with complex relationships. But with agent based

What are the language and product alternatives to Akka?

余生长醉 提交于 2019-12-02 15:54:32
Right now I'm looking at Play Framework and like it a lot. One of the parts heavy advertised amongst the features offered in Play is Akka . In order to better understand Akka and how to use it properly, can you tell me what are the alternatives in other languages or products? How does RabbitMQ compare to it? Is there a lot of overlap? Is it practical using them together? IN what use cases? The best place to start is a great Akka official documentation . I think the closest product/framework to Akka is erlang language. I guess (I haven't used Play framework) Akka is used there to implement

Akka in Scala, exclamation mark and question mark

孤街浪徒 提交于 2019-12-02 15:03:14
What is the difference between exclamation mark ( ! ) and question mark ( ? ) when sending messages to Actors? myActor ! Hello(value1) myActor ? Hello(value1) om-nom-nom Shamelessly copied [awesome] official doc (look Send messages section for more): Messages are sent to an Actor through one of the following methods. ! means “fire-and-forget”, e.g. send a message asynchronously and return immediately. Also known as tell . ? sends a message asynchronously and returns a Future representing a possible reply. Also known as ask . mattinbits From the recipient's point of view, it sees tell and ask

The actor model: Why is erlang special? Or, why do you need another language for it?

元气小坏坏 提交于 2019-12-02 14:00:34
I've been looking into learning erlang, and as a result, have been reading (okay, skimming) about the actor model. From what I understand, the actor model is simply a set of functions (run within lightweight threads called "processes" in erlang), which communicate with each other only via message passing. This seems fairly trivial to implement in C++, or any other language: class BaseActor { std::queue<BaseMessage*> messages; CriticalSection messagecs; BaseMessage* Pop(); public: void Push(BaseMessage* message) { auto scopedlock = messagecs.AquireScopedLock(); messagecs.push(message); }

Scala Lazy Val Question

牧云@^-^@ 提交于 2019-12-02 13:18:29
问题 I have a scenario where I have some objects that need to take in references from each other. The only way I can get this to compile is to use lazy class A(b:B) class B(a:A) lazy val a:A = new A(b) lazy val b:B = new B(a) I can do the same thing using some actors, and get it to compile also abstract class Message case class Message1 extends Message case class Message2 extends Message class Actor1(otherActor:Actor) extends Actor { def act() { loop { react { case Message1 => println("received

Result of task invocation on a grain in Orleans

萝らか妹 提交于 2019-12-02 08:18:48
I apologize for the long question. I have been experimenting with Orleans to know about its various properties and these questions are logically under one umbrella. The first test involved making request from client to a specific grain every 1 second while the grain takes 10 seconds to execute the requests. The code is this: // client code while (1) { Console.WriteLine("Client giving another request"); double temperature = random.NextDouble() * 40; var sensor = client.GetGrain<ITemperatureSensorGrain>(500); Task t = sensor.SubmitTemperatureAsync((float)temperature); Console.WriteLine(t.Status)

Scala Lazy Val Question

邮差的信 提交于 2019-12-02 03:20:00
I have a scenario where I have some objects that need to take in references from each other. The only way I can get this to compile is to use lazy class A(b:B) class B(a:A) lazy val a:A = new A(b) lazy val b:B = new B(a) I can do the same thing using some actors, and get it to compile also abstract class Message case class Message1 extends Message case class Message2 extends Message class Actor1(otherActor:Actor) extends Actor { def act() { loop { react { case Message1 => println("received message1") otherActor ! Message2 case _ => } } } } class Actor2(otherActor:Actor) extends Actor { def act

Akka Routing: Reply's send to router ends up as dead letters

天涯浪子 提交于 2019-12-02 01:22:56
问题 I'm playing around with Actor Routing and I can't send a reply back to the router so that another actor in the routing list can pick this up. I'm using: sender.tell([Message], context.parent) to reply to the router as according to akka docs, routed actors set the sender to themselves and their parent is the actual router when replying it will give the following message in the console: [INFO] [12/13/2013 11:19:43.030] [StarBucks-akka.actor.default-dispatcher-2] [akka://StarBucks/deadLetters]

How to overload bang(!) operator in Scala Actor model?

狂风中的少年 提交于 2019-12-02 00:55:47
问题 In an Actor model implementation in Scala, can we override the bang(!) operator. Can we modify the operation of message passing by overloading this operator? Example scenario: I need to include logging of information when any actor invokes another actor by passing a message. So by overloading the message pass(!) operator, Can I track the message passing between different actors and avoid including logger statement for every actor message passing call? 回答1: In an Actor model implementation in