libgdx difference between sprite and actor
I'm just going through the javadoc and various tutorials on libgdx and I'm at the stage of trying to figure out differences between various concepts that seem similar to me or provide similar capabilities in libgdx. At first I thought scene2d was about creating interactive items such as menus, etc but various tutorials I'm reading use scene2d/actors for the main game items (i.e. the player, etc) and others just use sprites. What exactly is the difference between using Sprite and Actor (i.e. scene2D) in a game and when should you choose? Thanks. A Sprite is basically an image with a position,