Positioning elements in 2D space with OpenGL ES
问题 In my spare time I like to play around with game development on the iPhone with OpenGL ES. I'm throwing together a small 2D side-scroller demo for fun, and I'm relatively new to OpenGL, and I wanted to get some more experienced developers' input on this. So here is my question: does it make sense to specify the vertices of each 2D element in model space, then translate each element to it's final view space each time a frame is drawn? For example, say I have a set of blocks (squares) that make