I want to implement a basic 3d cube and rotate it by 90degrees either horizontally or vertically on Touch. What i want to implement is something similar to what is shown in the image below.
I've achieved this using ViewPager's ViewTransformer But I am not happy with the result. The animation is not very smooth, and i cannot flip it, i have to drag my finger across the entire widht of the screen to rotate the cube. I want to just flip it, but am not able to achieve it.

I've used BTGridPager-Android to achieve the above. But as mentioned, its not very convincing.
Here is my ViewTransformer code:
public abstract class ABaseTransformer implements PageTransformer { @Override public void transformPage(View page, float position) { onPreTransform(page, position); onTransform(page, position); onPostTransform(page, position); } protected void onPreTransform(View page, float position) { final float width = page.getWidth(); page.setRotationX(0); page.setRotationY(0); page.setRotation(0); page.setScaleX(1); page.setScaleY(1); page.setPivotX(0); page.setPivotY(0); page.setTranslationY(0); page.setTranslationX(isPagingEnabled() ? 0f : -width * position); if (hideOffscreenPages()) { page.setAlpha(position <= -1f || position >= 1f ? 0f : 1f); } else { page.setAlpha(1f); } } public class HorizontalCubeOutTransformer extends ABaseTransformer { @Override protected void onTransform(View view, float position) { final float normalizedposition = Math.abs(1 - Math.abs(position)); view.setPivotX(position < 0f ? view.getWidth() : 0f); view.setPivotY(view.getHeight() * 0.5f); view.setRotationY(90f * position); view.setAlpha(normalizedposition); } @Override public boolean isPagingEnabled() { return true; } } public class VerticalCubeOutTransformer extends ABaseTransformer { @Override protected void onTransform(View view, float position) { final float normalizedposition = Math.abs(Math.abs(position) - 1); view.setAlpha(normalizedposition); view.setTranslationX(view.getWidth() * -position); view.setTranslationY(position * view.getHeight()); view.setPivotX(view.getWidth() * 0.5f); view.setPivotY(position < 0f ? view.getHeight() : 0f); view.setRotationX(90f * -position); } @Override public boolean isPagingEnabled() { return false; } } What I would like to know is how to rotate the cube on the flip gesture. Note: I would like to achieve this without OpenGL or SurfaceView.
UPDATE: till now i have implemented the cube flip using fragmenttransactionExtended but now i got some other problem, as the current fragment disappears as soon as the flip begins