This video shows the issue I am having. http://www.youtube.com/watch?v=C9od_2KZAbs
I am attempting to create a custom push interactive transition using a UIPanGestureRecognizer. I have an interactive transition delegate (using UIPercentDrivenInteractiveTransition) and a transition animator.
Here is how the pan gesture controls the transition:
- (void) panGestureRecognized:(UIPanGestureRecognizer *) gestureRecogznier { CGPoint translation = [gestureRecogznier translationInView:gestureRecogznier.view]; if (gestureRecogznier.state == UIGestureRecognizerStateBegan) { self.interactiveTransitionAnimator = [[UIPercentDrivenInteractiveTransition alloc] init]; EVDetailViewController *detailViewController = [self.storyboard instantiateViewControllerWithIdentifier:@"EVDetailViewController"]; [self.navigationController pushViewController:detailViewController animated:YES]; } else if (gestureRecogznier.state == UIGestureRecognizerStateChanged) { CGFloat d = (translation.x / CGRectGetWidth(self.view.bounds)) * -1; [self.interactiveTransitionAnimator updateInteractiveTransition:d]; } else if (gestureRecogznier.state == UIGestureRecognizerStateEnded) { if ([gestureRecogznier velocityInView:self.view].x < 0) { [self.interactiveTransitionAnimator finishInteractiveTransition]; } else { [self.interactiveTransitionAnimator cancelInteractiveTransition]; } self.interactiveTransitionAnimator = nil; } } The UINavigationControllerDelegate handles the vending of both transition delegate objects, which is triggered when pushViewController: is called.
The transition animator has a very simple animation:
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext { UIViewController* toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; [[transitionContext containerView] addSubview:toViewController.view]; CGRect finalToVCFrame = [transitionContext finalFrameForViewController:toViewController]; if (self.operation == UINavigationControllerOperationPush) { // set offscreen to the right toViewController.view.frame = CGRectMake(320.0f, 0.0f, 320.0f, 568.0f); [UIView animateWithDuration:[self transitionDuration:transitionContext] delay:0.0f options:0 animations:^{ toViewController.view.frame = finalToVCFrame; } completion:^(BOOL finished) { // *** When this is called, the glitch occurs [transitionContext completeTransition:YES]; }]; } } In the video, the pan gesture ends about 60% of the way through, which triggers the finishInteractiveTransition call. Everything goes smoothly until the completion block in the UIView block-based animation calls completeTransition:. When this method is called, the toViewController re-animates the last part of the push animation unnecessarily. In the video the red view is the window. The animation duration is 3 seconds.
I cannot figure out why this happens. It looks like the animation between the point when the gesture ends and when completeTransition: is called happens twice. Any ideas?